Submissions are LIVE for the Orynth Game Cup 2026
$10,000 in prizes
If you’ve got a web game (old or new) this is your shot.
Submit here: https://t.co/2ApqhcEGiF
@Triipujik@orynthlaunches@sergeynazarovx This isn’t a token launch it’s just the product approval from our team.
We recently added this notification to make the flow clearer.
The next step, if the founder chooses to continue is the token launch by the user.
Orynth Game Cup 2026 is definitely waking up.
Over 55 games are already listed, with more waiting for approval by our team.
If you’re building a game, make sure to list it.
You can still keep working on it after listing, submissions close July 20, and judges begin reviewing right after.
Something is waking up.
35+ games have already entered Orynth Game Cup 2026.
Different worlds. Different builders. One arena.
Submissions are open until July 20.
Submissions are LIVE for the Orynth Game Cup 2026
$10,000 in prizes
If you’ve got a web game (old or new) this is your shot.
Submit here: https://t.co/2ApqhcEGiF
Something is waking up.
35+ games have already entered Orynth Game Cup 2026.
Different worlds. Different builders. One arena.
Submissions are open until July 20.
Orynth Product Review EP8: Game Reviews Part 1 🎮
NI-KA is a living comic game built on one wild idea: you don't just steer, you balance two engines, left and right, to stay on a track floating through deep space.
Easy to pick up, brutal to master, and it's competing in the Orynth Game Cup.
$10,000 prize pool. Browser games only.
The arena's wide open, submit yours and you could be next on this series!
In this first game review, we break down what makes NI-KA tick, the builder behind it, and how you can join the Cup.
Play NI-KA + enter the Cup 👉 https://t.co/7i6HJOw7Jj
@PlayingInCanvas@kingcarlos27 Hey Leonidas, just to be clear, our DMs are always open if you need any advice or have any questions.
Looks like your DMs are closed though, so you’ll need to follow us first so we can message you.
There’s been some confusion around how launches work on Orynth, so we want to clarify it properly.
Founders and developers do not launch automatically or unwillingly through Orynth.
The launch process happens manually from the founder’s side. A founder has to confirm the launch details themselves, including the ticker and launch information. They also choose whether they want to prebuy and decide to list their product on their own.
That said, we understand it’s our responsibility to make this flow as clear as possible. We’re improving the process so founders better understand each step before continuing, especially what they’re confirming and what happens after they proceed.
Orynth launches are organic. We don’t present every launch as a formal endorsement or investment recommendation. Our focus is on verifying product ownership and requiring X authorization before a product can go through the listing process.
After a product is approved, the token launch itself still happens manually by the founder.
Orynth is hiring (again)
We’re looking for someone who spends time on X, speaks fluent English, understands internet culture, and knows how to write replies that actually feel human.
The role is pretty simple:
You’ll look for relevant posts from founders, builders, startups, AI tools, SaaS products, crypto projects, and people building interesting things.
Then you’ll reply in a way that feels natural, sharp, and creative while helping more people discover Orynth.
This is not about spamming links or writing generic AI replies.
You need to understand the vibe of each post, know when to be funny, when to be thoughtful, when to be bullish, and when to keep it simple.
The goal is to make Orynth more present across the founder/product ecosystem and help more builders find what we’re doing.
This will be a monthly paid role.
If you’re interested, reply below with your story, past experience, and why you think you’d be good at this.
BREAKING NEWS 🚨
A student just used Moonshift to build and deploy a full top-down dungeon survival roguelike for a college assignment.
Not a basic demo.
We’re talking adaptive enemy AI, wave systems, upgrades, bosses, combat mechanics, UI, progression, and dynamic gameplay.
Instead of spending days building it manually, he prompted Moonshift with everything he needed.
20 minutes later…
The game was built, working, and deployed live on Vercel.
But the crazy part is Moonshift didn’t just build the game.
It also helped host it, tested the site, gave cost breakdowns, and generated ready-to-post marketing content for X, LinkedIn, and other platforms.
This is exactly the future we’re building toward.
From idea to a live product to marketing assets.
All in minutes.
Moonshift is making developers lives 10x easier.