Building original entertainment IP on-chain. TAMITOS animated series 🐸 | AneeMate on Epic Games 🐾 | AI-powered distribution | One $TOY token powers it all.
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Because now we have the technology to make this possible.
We’re updating the QORPO website to give you real-time access to our GitHub pushes across AneeMate, TAMITOS, and the One Life experiment.
We’ll connect our X accounts, GitHub, and my personal X into one place, so you can literally track what we’re building and how much we’re cooking in real time.
No hiding. No bullshit. Build in public.
And if we stop building, you’ll see that too.
Before we drop the next bomb about AneeMate gameplay, videos, and everything we’ve been working on, I want to show you something else. After all these years of building games, we didn’t just spend money on development. We built real infrastructure, real pipelines, animation systems, VFX presets, backend technology, and most importantly, we gained a huge amount of experience.
Now, with AI on top of everything we’ve already built, we can create almost anything. We can build a shooter, a mobile game, a browser game, or whatever we believe the community will enjoy and whatever can attract attention. And that attention can ultimately flow back into the QORPO token and the entire QORPO ecosystem. I want people to look at what we’re building and think, “Damn, I want to be part of QORPO because these guys keep building cool shit.”
I’m going to create something very exciting around AneeMate, then One Life, and eventually TAMITOS, which will probably become the most important brand of my life because it carries my daughter’s name and represents something much bigger for me personally.
But before we get there, I’ll make damn sure you guys enjoy this entire run. 🔥
Web3 gaming, as we know it, has been about massive teams, crazy monthly salaries, and burning through cash.
The new Web3 gaming should be different.
It’s about shipping the highest-quality products possible games that can compete with anything out there. Indie today. AA next. And hopefully AAA sooner than people expect.
But even more importantly, it’s about building a real economy around real products.
For us, $QORPO sits at the core of that ecosystem. Everything we build is designed to strengthen the same ecosystem.
You’ve seen AneeMate. You’ve seen what we built with Citizen Conflict. Now we’re using that experience to build the One Life experiment. Then there’s the TAMITOS platformer and we can keep going.
And here’s the crazy part:
The development cost of these experiments can be close to zero compared with traditional game development.
Instead of burning cash on massive development overhead, we can use revenue to make the products better, grow the community, bring more players into the ecosystem, and keep shipping.
Build → Ship → Capture attention → Grow → Reinvest → Repeat.
Our vehicle system will feature some really cool cars some you already know, and some you’ve never seen before.
I’m confident this experiment will be playable after the AneeMate release, and I want to give it to you for free so you can get a taste of what I can build with AI and the assets we’ve created over the years.
The crazy part? I think the development cost will be close to zero.
I hope you’re starting to understand what we’re building here. We’re ready to fight for attention, grow the QORPO ecosystem, and prove a different model:
Instead of burning money on massive development costs, we can put more of it into the product, the community, and growing the ecosystem.
Build efficiently. Ship fast. Capture attention. Reinvest. Repeat.
Yeah, not gonna lie, it’s buggy as fuck, but I’m having so much fun with this.
We literally started from zero. Today I spent maybe another 2.5 hours on it, so we’re at around 6 hours of pure development in total mostly between waiting for AneeMate tasks and handling all the other stuff I have to do. And it’s crazy how fast it’s moving.
We added the melee system, vehicles, and more. Tomorrow, we’ll start working on game modes, NPCs, and other systems.
First, we make it work. Then, we make it perfect.
So far, I think I’ve spent around $30. Some other assets are things we made before but never actually showed you, so now we finally have a chance to bring them back and showcase some incredible stuff.
I’m having way too much fun building this. 😂
What used to take months now takes hours.
What used to cost millions now costs hundreds of dollars.
That’s how we’re going to fight memes and the attention economy: by being completely locked in and actually building real products.
And here’s the biggest shift:
Imagine taking all the money you used to burn on huge development teams and infrastructure and putting it into the product, the community, distribution, and growth instead.
Build faster. Spend less. Ship more.
That changes the entire game.
Hey guys, don’t worry, I haven’t forgotten about you. Still recording, testing in the editor, and doing some internal tests.
You’ll see the gameplay very soon. I’m not finishing tonight until I post it so you can finally see what we’ve been cooking. 🔥
Can’t wait for this to launch! We’ll be hosting our 24-hour ultra run, trying to break the Slovak record of over 180 km and officially launch this! 🔥🏃♂️
Looks like $QORPO is warming up... 👀
But if you can’t wait for today’s video, just go check out https://t.co/8dl2dre20S.
You’ll get why we’re sooo pumped. 🔥
Name me one Web3 game with better gameplay. Just one. I’m listening.
I love this game. I LOVE this game.
And I truly believe Web3 gaming is inevitable.
@playaneemate