@BobbyWhite67922@gobbyvlr@zXky0 think wall helps your entry alot by cutting crossfires like on C and you can play on top.
Also much easier for a duelist player to play sage and 'entry' rather than vyse.
After finishing my season with FRG UK, I am now exploring new opportunities.
IGL/ second call
Recon/Flex
EMEA
Achievements
π 4x LAN Champion
π₯ Valorant Student Grounds Champion
π₯ Spike Series: Pulse #1
π₯ VLX Lotus Series #2
π Top 4 VUKC
Experience
β’ T1 Practice Experience
β’ EVC Playoffs
β’ Premier Invite
β’ VLX Playoffs
β’ Rivals League Playoffs
β’ Multiple seasons of competitive team experience
About Me
β’ Team-first mentality
β’ Strong communication & leadership
β’ Fast learner with a strong work ethic
β’ Took over the IGL role and developed significantly throughout the season
β’ Fully committed to the right project
Looking for VCL, High VRC or ambitious projects.
VLR: https://t.co/HYD3pYTXX6
Ref: @Bulletzz_, @exaruk, @Erfrier_
Dm's open or Discord: :_fer0
β€οΈ + π appreciated
What do you guys think of Harbor on Split?
After seeing a post from @Holiday_FPS about running Harbor on Split, these flood walls were the first thing that came to mind.
A-site wall:
1. Slows/exposes anyone running right and forces enemies into the open if they want to push through the wall.
2. Blocks line of sight for an entry on site or gives the site player a survival wall.
3. Makes it awkward an entry to swing elbow.
B-site wall:
4. Removes the safe plant box as cover and forces enemies into the open if they want to push through the wall.
5. Makes it awkward for an entry to go on top.
I'm sure I'm not the first to think of these walls, but I haven't watched any Harbor VODs on this map and thought it'd be fun to share either way.
LFT
Duelist main - open to any role
Finishing exams in a few weeks, and got full motivation to give it my all on a team.
Looking for a place to improve, scrim and compete consistently.
References:
@noa_vlr@FuriouzMeow@Braedi0
Contact in DMs
What is one thing T3 players should practice more?
Iβll start:
Mid-round info comms.
You cannot only comm:
- enemy locations
- damage done
- utility used
You need to also comm:
- enemy intentions
- gaps/timings
- what teammates SHOULD expect
These are not the only info comms, but these are important ones a lot of players do not do well. Also, teammates need to actually understand and react to these comms. π
@mal0n___ I'm not blaming Jamppi and I'm not saying they need to listen to him more. I'm saying that there is no midrounder and there are no micro plans being made. Listen to NRG or TH comms and get back to me.