In this Devlog, we're looking at a tonne of things - physics collisions, physics sounds, collision damage, buoyancy physics, levitation physics, and our modular spatial inventory!
https://t.co/OtsyfAwr2B
#UnrealEngine#IndieGameDev#indiegames#gamedev#UE4#UE5#Prismatica
@Fabulous_Corvid The current longsword animations will be reworked for short 2-handed top-heavy weapons, and a new set will be tweaked for longsword. Good eye!
Today we're covering a highly requested tutorial for those of you who love to optimize draw calls! This tutorial is useful for if you want to play footstep sounds or spawn particles depending on the surface.
https://t.co/tk00pi69dL
#indiegames#indiedev#gamedev#UE4#UE5
@FlyingSst@AKUTOofficial Thank you! Our shader is shaping up to be a driving force behind a lot of our future art directions, and we're looking forward to utilizing it to the fullest!
In today's Devlog we look at how weapons are constructed/their statistic and visual consistency and how damage is dealt to limbs, as well as how the health/limbs system is modular to add strategic complexity.
https://t.co/4gM36L3Zfe
#indiegames#indiedev#gamedev#UE4#UE5