๐จ GIVEAWAY ALERT ๐จ
To celebrate the launch of the #Quest3S , we're giving away a brand-new Q3S headset! ๐ฎ๐
Are you ready to dive into Last Stand on the latest tech?
To enter click the link...
#Giveaway#VirtualReality#MetaConnect2024
I am super excited to announce "The Silhouette In The Sun" - official social media kickoff video! I have been a solo VR developer working on a giant-slaying open world adventure game with a heavy emphasis on a strong morally driven story for over a year now.
Disabling the proximity sensor on Quest is a must for me! I hate it when the screen goes dark even if I remove the headset for only a second. Hereโs your solution :) no more covering it with a sticker!
Instead of the player holding the whistle up to their mouth, clicking a button, and playing a sound, the whistle actually has a rope attached to it. The player will grab the rope and twirl the whistle in the air to make a beautiful sound to call Magni over to them!
(Horse Whistle Teaser Thead #2)
First, I focus on making it immersive... I like to draw inspiration from everything in my life that speaks to me on a personal level.
Now onto the second part of this philosophy, making it fun! There was another reason I chose the whistle, aside from just being unique, it gives me an opportunity to make playing the whistle unique as well.
I want the things you do in TSITS to be memorable and unique. Making you forget that you are playing a game, and rather helps you become immersed into this fantasy world. In order to do this I focus on the philosophy I mentioned earlier, making a game mechanic immersive and fun.
Many people would think the obvious video game mechanic is to simply put your hand up to your mouth and click a button to "whistle" or "call" out to Magni so that he will come running. This is not how I want my mechanics to feel.