@snowoarDev Curiousโ do you find it to slow you down when writing โorganizedโ code vs simple things that you can create easily in studio without planning it out too much?
Question for my scripters:
In the context of Roblox development only, do you guys think itโs more effective to write code that is super clean, follows good structure rules and is thoroughly planned out, vs code that just simply works and gets the job done effectively?
For the latter option, I mean no major memory leaks, code is clean-ish, might not follow a super strict modular structure, etc.
Answer could also vary based on long term vs short term games.
Let me know your thoughts on this!
decided to take a short break from scripting today and work on a logo project just for fun...
let me know how this one came out! been a while since ive last done one lol
name is from a game i just dropped recently, play here: https://t.co/7UG6H1T0Yi
#Roblox#robloxart
@AbbieROBLOX Honestly, simpler UI like this is just better to be made fully in studio; saves you so much more time and effort. Find myself doing that a lot with stud & simple simulator UI, rather than overcomplicating it and spending so much time importing.
The real thing here is you should prioritize "individual and interactions" over the processes and tools.
This means that sometimes OOP is the right answer, sometimes it's a ton of tiny scripts scattered throughout the game. Sometimes it's functional programming. Sometimes it's both.
This also goes for toolchian. Sometimes Git + Rojo is the right answer. Sometimes it's Filesync or Roblox Studio script editor.
And it works for UI frameworks too. Sometimes React is great, sometimes it's Blend or Fusion. Sometimes it's templated UI.
Don't talk about technology, processes or tools. Talk about how individuals on your team interact with each other and then pick a tool, process, or technology that leads to good interactions.
@DevonicHero Honestly not really a need for that extra step, if I just export high-res from photoshop I can just import it at the same values in studio without quality loss
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