Game Development | Gameplay Design | Games Writer | Narrative Designer | Script Writer
I'm currently studying 日本語, and working to create a Japanese video game.
I'm having an excellent day today! I just received my drawing tablet, and it looks absolutely incredible. It's a Huion Kamvas 16. I can't wait to begin using it for the team project!
@olivy2333@Rayko_wang Hi Olivia. I was very impressed with the presentation of Tokyo Undercover. I would like to discuss more about what https://t.co/TVHOBmQYDM can offer, and what type of production assistance you have available. Are you able to send me a DM?
🎨 Toolbag Artist Highlight - Oscilloscope OML-3M by Vladyslav Lazariev
Find more of Vladyslav’s work on Artstation: https://t.co/CaZt4fQWk7
👉 Tag your art with #madewithMarmoset for a chance to be featured.
Discover Toolbag: https://t.co/jxfmTluP2z
Ported my favorite raindrop effect created by Martijn Steinrucken aka BigWings in 2017 to WebGPU and added several additional raindrop effect controls.
Live demo: https://t.co/7DVz63Utg3
Original shadertoy: https://t.co/SQ0vlMvBVV
You can actually make a real playable game now with Seedance 2.0 + GPT Image 2.
Not static AI videos anymore, but actual games where you can click, interact, talk to characters etc.
No 3d modeling.
no coding.
no game engine.
Imagine a game world where every pixel and frame is streamed through an AI model based on your actions. Me and @olivy2333 built a demo called Reelquest. (1/5)
As a lifelong gamer, I spend a lot of time thinking about how to push gaming experiences forward across CPUs, GPUs, software, and games.
My team and I have been working hard to evolve @AMD FSR 4 and bring it to more cards.
We power over 1 billion gaming devices worldwide. It’s a responsibility we care deeply about.
🎮 This July, RDNA 3 players will experience FSR Upscaling 4.1, delivering sharper visuals and smoother gameplay than ever before.
I’m grateful to our fans. Your enthusiasm and ideas inspire us to keep pushing gaming forward.
FSR Upscaling 4.1 on RDNA 3 will be ready out of the box for Radeon 7000 Series players in over 300 supported games at launch.
And for our RDNA 2 players, we have something exciting coming in early 2027. FSR Upscaling 4.1 will be coming to your cards as well, bringing sharper visuals and smoother gameplay to even more gamers.
We cannot wait to show you what is next. Stay tuned 🚀
@FatherPhi@0xTib3rius AI also appears to be having some technical issues while counting. You'd think they would have trained the models to count and spell the days of the week first, right?
https://t.co/riV4X5Tkhr
Seedance 2 joins the "cannot count to 10" club:
> a man counts out loud from 1 to 10, using his fingers and holding them up as he goes
Pretty sure this is a scary Ryan Reynolds/Ben Stiller hybrid.
(Variants of this prompt with the numbers explicitly listed also fail)
UE5.6 real-time AI motion capture plugin with native MetaHuman support. Using only a webcam or uploaded video, the 1-billion-parameter model converts footage into real-time 3D motion data and enables automatic retargeting.
TrophyRC is a beta scale off-road driving sim where you build your crawler and tackle obstacle courses, focusing on careful lines, accuracy, and precision over speed.
Sign up for the playtest: https://t.co/FtGfAsVYiV
#IndieGaming#GameDev#Gaming#IndieDev#IndieGame
#InstaMAT just got a Linux edition
The material authoring app, seen as an alternative to the #Substance3D tools, now runs natively in Linux-based #VFX and #gamedev pipelines
Free to indie artists
Includes #Blender and #Maya integrations
https://t.co/atQ9Y93yiy
@instamat_io
Unity AI is now in Open Beta 🎉💫
We believe AI has the most impact when it helps creators move faster while staying in control of the creative process.
Use our built-in agent tuned for Unity workflows or connect the AI tools you prefer via AI Gateway and MCP Server.
@abakcus This one is always pretty neat, the square root of any consecutive numbers counting up and back down is always a perfect square root with a sequence of 1's.
√12345654321 = 111111
🏆 Best of Term – Environment | Interior (Fall 2025)
Gnomon Certificate in Digital Production student Chiao Lu created this photorealistic, modular game environment. She was inspired by rural mountain towns and local general stores in her home, Taiwan.
This project taught Chiao how to set dress an environment & tell a story with a limited number of props. She also learned how to generate procedural assets with Houdini and Unreal Blueprints, which helped make the piece feel more lived in and organic. Congratulations, Chiao!
Gnomon Course: Demo Reel 1
Instructors: Anton Napierala, Gabriel Cervantes
Software: @AdskMaya, @UnrealEngine, @Substance3D Designer/Painter, @sidefx Houdini, @SpeedTreeInc
Concept: Original