@Scobleizer True.
You will be able to ask the Roadster to perform any of the tricks shown autonomously, as it will be sentient.
Also, we will have a wild looping track (crazier even than Hot Wheels) at our Texas HQ where you can test out your Roadster.
EXCLUSIVE: Elon Musk came to Donald Trump with the plan to throttle Ukraine’s use of SpaceX’s Starshield satellite internet network, sources have told the Telegraph.
The tech billionaire made the proposal during the US President’s row with Volodymyr Zelensky over strikes on Russian oil refineries.
‘The reality is that they were both in it,’ a senior source said of Musk’s and Trump’s involvement.
But after a night of carnage in Kyiv caused by the slowdown, Musk was alarmed about the possibility of adverse consumer reaction in Europe.
The SpaceX boss then proceeded to tweet, blaming the US administration, and ultimately, President Trump for authorising the slowdown.
‘He tweeted out that he was innocent and that it was the US administration that did it,’ the source said.
Don't sleep on Claude Slides. This is how I make slide decks now -- no more googling "iphone frame svg" like the old days
Try it: https://t.co/cAWdwarzgp
I hate to be the one to burst the Tesla bubble today, but the spectacular “flight” we witnessed at the Roadster reveal needs a little context. The car is carrying around 250kg of compressed air, plus the weight of the tanks, valves and thrusters needed to contain and release it.
Based on the published figures, that gives it roughly 1.5–2 seconds of maximum thrust before the system needs to be refilled.
In short, it's a gimmick.
New from our STEM Fellows Program: Designing more efficient quantum circuits with Claude.
Given plain-language instructions, Claude Mythos 5 designed quantum circuits that improve on the best published ones, sometimes by an order of magnitude or more.
More efficient circuits reduce the resources needed by quantum algorithms, which could bring quantum computing applications in chemistry and materials science within reach sooner.
Read more: https://t.co/QCvoJLDmBo
Cool stunt. Great hype marketing.
Time for me to be that guy everyone hates - It's a scam and this will never ship.
The external compressor and cooling system to charge the tank once, likely cost more than the car. A multi-stage compressor and heat echanger setup that would fit in a car, would take several days to the better part of a week of constant running for a single charge.
250kg of 10,000psi air in a composite tank, with all the potential failure points of complex plumbing and valves in a human occupied confined space... If your sphincter didn't just make a diamond reading that sentence, you're not comprehending it.
Go ask grok about the physics involved just in compressing, cooling, storing and controlling a compressed air system with these specs, and what's possible with typical industrial equipment. This is just a cool gimmick to pump fans and stock.
Id bet money, the car in the demo didn't have a full size battery in it. Wouldn't be surprised if someone isn't currently doing analysis on the video to calculate the vehicles weight.
Sorry.
As I keep saying, we're months away from RSI.
Dwarkesh (who, BTW, is roommates with a senior Anthropic researcher) has heard that Anthropic expects AI to match humans at AI research within 9 months.
They really just got on stage and said this newly designed 4000+ pound car can do flips and go half the speed of sound (380+mph) and will ship in 2028. This is a prank, right?
METR now has employee level access to Anthropic's frontier models. Also, this is exactly the type of blog post you make just before releasing a shockingly powerful and capable new model, I'm just saying.
Today we're standing up XBOX LABS (https://t.co/dJSufI1vni). Here is the note that I sent to the team:
Team,
The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.
In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.
These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.
To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.
I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.
Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.
Asha
Exciting work from @willzhou97 (Fellow, now full time!) and @bucketofkets on the Frontier Red Team. One of the cool parts of the job is seeing a future world early. We think this one is ~pretty underpriced.
"We should aim to harden our systems to make it difficult for such replicators to spread, but also prepare to deal with a world where they are here to stay."
The only morally justifiable multi-million-dollar spending on political campaigns is overturning Citizens United and ending money in politics. Anything else is anti democratic by nature, and at this level, it's purely the end of democracy in the US.
The US had a good, roughly 50-year run at democracy. It is now a technocracy with techno-oligarchs. Elon's granddad's dream came true.
We’re making interesting progress here.
Digital Optimus can play about halfway through the Diablo campaign so far just by looking at the screen like a human.
Skill at Counter-Strike and other fast games is good too.
League is also in training.
Goal is to generalize across all games.