More details:
- Engine used: Defold. A good fit for web-based as it generates small builds.
- Controls adapted to platform: touch screen on mobile, arrow keys on desktop.
- It's a small fraction of the contents of the premium version, we will add more if successful.
We just released a web-based, ad-sponsored version of Jump Man. It runs on both mobile and desktop. Try it and let us know what you think!
https://t.co/V6BWpDW28y
Our endless jumper "Jump Man" is coming to Steam in a few days, thanks to @plugindigital.
It will be the 4th game with this name on the platform. I guess I could have been more original, but hey, it is a good name.
Wishlist it here: https://t.co/3b09qIiMeo
Oh man do we have a launch day for you... 7 HYPED new indies launching on Xbox! Platformers, Role Playing, Action & Adventures, Vampires, Shooters, Strategies, and Simulations. Today's lookin' REAL good for gaming! 🎮
Scroll down for links! 🔗 ⬇️
점프맨 (Jump Man) - 2025.02.20. (출처 : XBOX 정보 카페 | 네이버 카페) https://t.co/MEBhlB74na
개발사/퍼블리셔: Sanuk Games @sanukgames
장르: 경쟁형 아케이드 점프 액션
트레일러: https://t.co/HgQHhmZ31h
한국어 지원
Xbox Series X|S 전용
스토어 페이지 (대한민국)
https://t.co/k4p06ovFOU
@DammyMarvis Thanks for your interest! Actually I decided to take time to think about what to do next with it, rather than rushing it out. It will come out eventually, but not first in our pipeline.
@qtegamers Again, we are tagged on a game we have nothing to do with, since a Japanese developer stole our name of Sanuk. Glad you had fun with a game we didn't make though :).
@Neomusty Faire du bruit comme elle l'a fait (un peu malgré elle), c'est facile. Se faire connaitre et apprécier d'un public disposé à nous acheter nos créations, c'est plus dur. Ce n'est pas comparable en fait.