Big things are coming to Guild Wars. Catch our new "Future of Guild Wars" video, then tune in next Tuesday for a livestream diving even deeper into what's ahead. https://t.co/lYovPfdY1m
one of my stream regulars (@saxm13) composited brimstone wearing a cuirass into the final shape pic with @traveldanielle and @Th3Jez and i'm blown away
@destiny_thememe@asha_shar From what I understand Bungie were the dickheads in their relationship with Microsoft, not the other way around based on reports. IMO Jason Jones has gotta go.
@Morrigh4n It was a dick move on Bungie’s part to nerf the cradle exp after the usual suspects did what they always do. They aren’t in a position to annoy the wider player base with a decision like this when they barely have a player base.
NGL, dick move nerfing the cradle exp by 25% after the no lifers have already maxed it out. @Bungie out here farming Ls for the love of the game, I guess.
We have identified some issues affecting the progression systems and loot economy and will be rolling out a few fixes:
Cert containers: Fixing an issue causing more Cert containers to spawn than intended in Night Marsh.
Cradle: Given the increased quality and quantity of loot, we've increased progression costs by 25%.
We are also still tracking down more issues and will be adjusting loot drops globally while we investigate. We want loot to feel rewarding, but also not flood the economy with too many powerful items early in the season.
We'll continue to monitor these systems and feedback closely throughout the season.
@MarathonDevTeam Cradle exp nerf after the no lifers maxed it out is a pretty rude way to treat people who don’t play the game like a job. You goofed, live with it. Don’t punish the rest of your player base with a worse experience. You can’t really afford to annoy people into ditching your game.
Big things are coming to Guild Wars. Catch our new "Future of Guild Wars" video, then tune in next Tuesday for a livestream diving even deeper into what's ahead. https://t.co/dKnDDlcGpT
@EsfandTV These turn based games don't have the resource/base management and unit variety that are part of most RTS games. They're also primarily focused on a single player experience; RTS games are focused on the multiplayer experience with the narrative serving as an on-ramp to the game.