Tokyo skylines. Mountain roads. Dense forests. Massive vistas.
See how @WeArePlayground used Simplygon to help bring Horizon's vision of Japan to life in #ForzaHorizon 6.
https://t.co/6o3MZh10ta
#gamedev
In this blog we will share some tools and techniques that are especially useful for optimizing strategy games.
- Low poly triangle reduction
- Switch to remeshed proxy models for very low poly targets
- Billboards for vegetation and thin geometry
https://t.co/2X1meTeqNw
A heavily restricted camera gives you a powerful optimization constraint.
So why not build your geometry around it?
In this Simplygon example, we create a custom #UnrealEngine pipeline that generates optimized geometry for each view position.
https://t.co/uQ8dmdwUSP
Simplygon became an important enabling technology in achieving that goal, supporting Playground Gamesʼ technical art and content teams across three key areas: Hierarchical Level of Detail, Projection Level of Detail, and Impostor Baking.
Full story:
https://t.co/399Y59Rf4h
#ForzaHorizon 6 welcomes players to Japan: a location of striking contrasts, where rural landscapes, mountain roads, wooded regions, industrial districts, and the iconic streets of Tokyo City come together in one spectacular driving experience.
Simplygon and Havok will be sharing a booth, so make sure to stop by and meet both teams. Whether you want to talk about 3D model optimisation, Havok's Physics, Navigation, and Cloth solutions in Unreal, or the challenges you are facing in your current project.
This autumn, Simplygon is heading around the world to meet game developers and help even more studios optimise their games.
Our first stop is Shanghai, where we will be attending Unreal Fest Shanghai 22–23 October together with our our colleagues at @HavokBuzz .
We’ve put together a look back at where Simplygon started, some of the games and technologies that shaped us, and where we believe optimization is heading next.
https://t.co/kwA3cNFm86
Simplygon is celebrating 20 years!
Twenty years ago, we started Simplygon around the idea that game developers should be able to build bigger and more complex worlds without spending an ever-growing amount of time manually optimizing them.
A lot has changed since then. Game worlds have become larger, asset libraries have grown enormously, and the ways in which games are built and shipped have continued to evolve. Along the way, Simplygon has grown too, from our early remeshing technology to automated LOD generation, HLOD and increasingly integrated optimization pipelines.
Today, Simplygon has been used during the development of more than 1,000 titles, something we’re incredibly proud of.
But 20 years of Simplygon is really a story about the developers, studios and partners who have trusted our technology and challenged us with increasingly ambitious games. Thank you to everyone who has been part of that journey.
Congratulations to the entire Remedy team on bringing another ambitious, beautiful and thoroughly paranatural experience to life.
Now please excuse us. We have an Altered World Event in Manhattan to investigate.
https://t.co/Q6fthqi1Dl
As reality bends and the strange escapes beyond the Oldest House, we’re incredibly proud to see Simplygon tools helping optimise the world Remedy has created.
Automation doesn’t have to be hard. Today’s blog is about just a few lines of #Python code.
A few lines that can optimize an entire folder of 3D assets using the Simplygon Python API.
Less manual #gamedev work. More automation.
https://t.co/ym7JrdBz0N
Hundreds of units. Huge maps. Zoomable cameras.
And, inevitably, someone spends their entire population cap on workers.
Our latest #gamedev blog covers Simplygon techniques for optimizing 3D assets in strategy games.
https://t.co/2X1meTdSXY
How do you preserve a cozy art style while cutting memory usage for Switch and mobile?
5 Lives Studios used Simplygon to reduce mesh costs, remove hidden geometry, and scale optimization across a huge library of customizable assets in #cozycaravan.
https://t.co/0rsilBYQdl
Huge congratulations to @RebelWolvesDevs on the launch of The Blood of #Dawnwalker!
We're honored that Simplygon has contributed to the game's development by helping optimize content, supporting the team in bringing their world to players with maximum quality and performance.
A big thank you to everyone who joined us for the #gamescom dev CTO Lunch in Cologne!
It was fantastic to bring together CTOs and technical leaders from across the games industry for open conversations, shared experiences, and new connections.
Learn how to control LOD switch distances in #UnrealEngine using Simplygon LODRecipes:
✅ Auto-calculated switch sizes from max deviation
✅ Pixel error tuning
✅ Manual screen-size overrides
https://t.co/NFvG16XpLe
#techart