cursing is fine, artistic nudity is too, porn isn't. we age gate and moderate on our end. the only hard nos are hardcore porn, excessive gore, and games that primarily glorify hate groups (no hitler sims).
savi runs on opus 5.5 so she’ll still turn some stuff down, but you can use outside agents too
@shalommann there shouldn’t be any with your game!
the only things you can do are:
- use her to build outside of spawn
- build your own login or payments
- duplicate platform settings that aren’t synced
- unmoderated chat
Alright so heres my first game ive published on @spawn https://t.co/tnYST354yT Please leave feedback if you run into issues ill do my best to resolve it asap.
update on the game (pictures and combat at night)
- first city basics build
- combat starts to feel smooth
@spawn takes a little learning curve for more complex game and build mechanics so here are some tips I found useful:
concept art:
savi works splendidly if you either have her create pictures or give her visual input, simply copy/paste into the chat she can take alot of file formats
repeatability:
if you found one good way to create something; turn it into a skill, script or schema - make it replicatable once you have success
sources:
spawn has phenomenal basics but it isnt exceptional in all minute details, so if you find opensource repositories with assets, tips, mechanics or skills - give it to savi to read trough it and tell her to adapt it and distill learnings, anything that is already proven good can be smoothly translated into your game
tab + F:
it lets you take a note with the screen you see, so it takes a snapshot of it and you can leave a note, this becomes a little waypoint for savi to see exactly what you want to have changed with a description you can input for it - super useful for corrections she can work off one by one (i usually have a good 10+ of these waypoints after a big build to correct details)
overall:
compared to claude code or codex, where it is about code and audits, i found that creating todo lists work very good, leveraging her wisps (her own agents) for gruntwork like generating blender assets in the background while you discuss what comes next, keeping documentations and skills, best practices and goals in the game repo for her makes compaction easy and eases the headache of telling her what *exactly* needs to be done between sessions
@spawn really created a proper gamedev agent that fully understands what is being build, keeping everything orderly and helping her build it out still needs you - but you can legit just prompt with examples and go a long way
very very pleasent user experience on my part ngl
Gameplay action from MetaFade. Using 2d layered background parallax effect. Set different blurs to give depth effect. Made on @spawn Adding 8 more characters today. Going to keep refining and refining until it looks great. My first crack at it.
Anyone can spin something up with AI these days. The real question is who’s willing to build an actual original fun new IP?
I’ve been heads-down for 2 months on Rifts a hero brawler PvPvE where you fight and complete objectives to gain advantages over the other team. Just spent almost 3 days building the new rift world: The Blood Well.
Can you reach the enemy base and destroy their blood crystal before they destroy yours?
“Savi, turn this drawing into an avatar”
@spawn making it easy for kids to enjoy gaming even more.
My kids were amazed when I told them to draw a hat they want and they’ll be able to play it in a couple minutes. They love it
I built an MMO in @spawn in 4 days. Implemented almost every core system from Classic WoW. Quests, spells, combat, duels, parties, loot rolls, inventory, armor texture mapping, equipment fitting, weapon animations. And a killer story to boot. Just 50 more zones left lol.
man @spawn just hits like a different type of creative tool, now working with chatgpt and claude for prompts and concept art, having spawns AI savi translate that into blender assets and then translate into the ingame engine putting my art design over, its genuinely so rewarding