Steam Next Fest has come to an end.
Thank you to everyone who played the demo,
shared feedback, and challenged our bosses.
Your support means everything.
We’re taking your feedback and building the next version.
This is only the beginning.
Thanks for bringing this up, and we really appreciate you sticking with us.
We’ve been making some internal team adjustments, so the team has been focusing heavily on development and the next build.
You’re right that Discord has been quiet recently. We’ll start bringing back more updates and community activities very soon. 🙏
Dev day at Spot Zero.
Tuning combat, testing builds, fixing details, and making the game feel better one step at a time.
Not every update is flashy, but every detail matters.
Our Steam Next Fest demo has officially wrapped.
Thank you to everyone who tested, pushed deep, and challenged the build. ❤️
Here’s what you made possible:
• 21,654 total units
• 9,892 active players
• 8,492 hours played
• 55,020 roguelike floors cleared
• +16,257 wishlist growth
• Longest single roguelike run: 38.09 minutes
This demo focused on combat system validation:
• 3 playable characters, each with brand-new combat mechanics
• 4 boss fights with 5 difficulty tiers
• 50-floor roguelite mode
• Full run experience: ~40–60 minutes
This test was mainly about validating:
• Skill combinations
• Combat execution feel
• Core gameplay loop
Next up, we’ll focus on:
• Fixing reported bugs
• Improving combat responsiveness & flow
• Refining UI
• Upgrading music and overall audiovisual polish
Your feedback is shaping the next version.
See you in the next build. 🔥