MERCI Ô SAINT JENSEN DE BENIR NOS PÉPITES DE NOTRE PAUVRE CONTRÉE FRANCE
mais putain Doctolib c'est pas une pépite c'est un lingot un peu de fierté bordel
So Anthropic claimed it ran a 26B AI model across fifteen $55 Android TV boxes.
Setup
📺 15× off-brand Android TV boxes
💾 4GB RAM each
💰 ~$55 each
🧠 Gemma4-26B-A4B
⚡ ~0.39 tok/s
Total hardware cost = ~$825.
The model was sharded across the boxes using pipeline parallelism, so each tiny machine only had to hold and execute part of the network.
Yes, 0.39 tps is sloooooooow.
But, that 26B model was actually running across a pile of cheap consumer boxes that were never designed to be AI servers.
🎯And Anthropic also said that Qwen3.5-9B agents managed to set up inference successfully on 8 of 9 hardware types they tested, including Macs, Jetsons, and RTX systems.
Source: Anthropic Frontier Red Team
⚠️Note that the 15-box demo was distributed inference. The self-replication experiments in the paper were separate.
In 2004, a German demoscene group released a game called .kkrieger.
It was a full 3D first-person shooter with dynamic lighting, textures, sound effects, music, and monster AI.
The entire executable was 96 kilobytes. Instead of storing images and audio files, they wrote C++ and Assembly that generated the 3D meshes, textures, and sound waves mathematically in RAM when the game booted.
Today, a single website's "Accept Cookies" banner is 10x larger than that entire 3D game.
My favorite Gemini 4 Argon experiment was converting Alan Wake 2 from x86 and Windows to native Arm64 on macOS
Argon write rust bindings for every x86 byte and op to Arm as well as Windows to macOS + convert to Metal Shaders and did it in a way that can be AoT compiled without Rosetta
It works, gets over 140fps on M3 Ultra. What I'm doing now is having Argon build out generalized bindings for more games, to see if this could be applied to get fully native games on macOS without developers needing to support it!
you know what screw it, all llm serving benchmarks suck. they don't measure the same thing and it's a huge mess.
we're writing our own and it'll use @duckdb because that how it should be.
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