That's my entry for the Sandbox Studio Beta Game Jam. Hope you like it. Can't wait to publish it... But first, I need to polish up a few final details…
Made with @TheSandboxGame Studio, @threejs and AI magic...
I’m building a multi-agent game studio around @TheSandboxGame.
With @OpenClaw, @OpenAI Codex, The Sandbox Game Studio, Genesis MCP-style pipelines, and agent orchestration loops, I’m experimenting with 8 AI agents working across:
• game development
• voxel / 3D asset production
• QA and playtesting
• promotion and publishing support
The goal is simple:
one creator, operating with the leverage of a small studio.
I’m also testing Ralph Loop / Griffin-style workflows to see how far autonomous creative production can go inside The Sandbox ecosystem.
Will share videos of the system in action soon.
@viewfromhk@borgetsebastien@arthurmadrid
In case you missed it, we're participating in @TheSandboxGame's Beta GameJam 2026!
Check out our first sneak peek. It’s not necessarily great yet, but we’re getting there!
Been spending quite some time on the maps for my @TheSandboxGame Game Jam project 😅
4 very different battlefields so far:
🌋 Cinderfall Crater
🌅 Embercrown Isle
❄️ Frostfang Expanse
🌴 Skyshard Basin
Really enjoying building these different biomes and giving each map its own feel. Still plenty to polish, but they’re starting to come together nicely 👀
@threejs@TSBCreators
🥕🫏 Made a lot of progress on my farming pinball game jam entry, Farmadillo, since my last post. Just a few more days left until the deadline so working on polishing things for mobile play now!
Definitely my most ambitious game yet. Built with @TheSandboxGame Studio & @threejs
Small Rift Gun update 👀
Removed the fade transition and improved the portals, so you can now just run straight through them.
Naturally, I ended up making an endless loop 😂
Feels much better already.
@TheSandboxGame@threejs@TSBCreators
A fresh Engine update is live
✨ Better lighting + animations
🎮 New templates & game examples
⚡ Smoother editor workflows
🧹 Tons of fixes + reliability improvements
Full update 👇
https://t.co/elj26CeiOq
ABILITY TEST // 001 🧪⚡🔥✨
Froggy enters the BLOCKSPLASH lab.
Magnet pull, shockwave, fire dash—three abilities in one voxel action-puzzle experiment by ShonT Labs.
Which ability would you choose?
#IndieGame#GameDev#VoxelArt#IndieDev
Been doing some more polishing on the practice zone with better footsteps, music, grunts and impact SFX 😅
And also added/tested this… rocket jumping! 🚀
Shoot the ground below you and use the kickback to launch yourself into the air. Because, why not? 😂
@TheSandboxGame@threejs
Can magnetism become a movement mechanic? 🧲🥫
EXPERIMENT 02 maps arcs, timing, and momentum in Canisty: Magnetic Sling.
Which matters more: precision or speed?
@TheSandboxGame#TheSandbox#GameDev#IndieGame
Whack-a-mole, but the moles are cans. 🥫🔨
KEN CAN MOLE is pure sandbox chaos—fast hits, flying cans, and combo fever.
Would you play this?
@TheSandboxGame#TheSandbox#IndieGame#GameDev
Drift Chaser was made using the new Vehicle Template in The Sandbox Studio. 🏎️💨
Pick your ride, hit the circuit, drift through the corners and chase your fastest lap.
Play 👉 https://t.co/H6EyiG3bDc
Okay… the T-Rex wasn’t enough 😅
You can now ride a Pterodactyl too 🦖🪽
Fly around the map and keep shooting at everyone below while you’re in the air. Because, why not? 😂
Work in progress footage from my @TheSandboxGame Game Jam game, built with Sandbox Studio + @threejs@TSBCreators
Canisty Up is calling 🥫⚡
Grip. Climb. Don’t fall. How high can you go before the can gets caught?
Play now in The Sandbox:
https://t.co/ktmstWDrfi
#TheSandbox#GameMaker#IndieGame#ShonTLabs