Together with our friends at Styleframe, we created animations & simulations for the opener for Beats & Buckets in Munich – projected on the giant court right beneath the players.
Three years of learning, growing, creating.
Since 2022, we've had the chance to work on meaningful projects, meet great people, and explore new directions. This showreel gives a quiet glimpse into that journey.
Thanks to everyone who supported us along the way.
#3d#showreel
Introducing the SPARKFUSION by adidas. All hers!
We had the pleasure to work on these animations together with our friends at ATTTD Studios.
The show model is a combination of a 3D scan and a CAD model. Client:
Adidas Football
Agency: ATTTD Studios
3D Prod.: TACTYC Studio
We had the pleasure of creating these playful environments and visuals for Olipop’s Orange Cream drink, together with our friends at LAUNDRY.
It was a super fun project to work on, even though it triggered a constant craving for anything orange-flavored! Hope you like it! #olipop
Michael Kors asked us to bring their Laila Bag to life with a Mediterranean summer vibe – soft caustics, playful shadows, and that coastal calm. Here are some early styleframes – what do you feel? #3Ddesign#MichaelKors#3D#CGI#Styleframes
Some inital Gaussian Splatting tests using the new @TactycStudio Redshift plugin.
I had to use some polycam scans from @stephanhelbing_ as I can't work out the correct orient for anything postshot.
But, that aside they are looking very nice - very promising stuff
@NeilSzymanski Hey I will have a look at this soon! Denser clouds ( better scans) usually work better, and for faces i realized that you have to rather switch to an emissive material. But let me try it in the next days with the same sample!
@DavidLisser A big issue is the orientation and scale of the splats. Some tools output different orientations and scales which causes a lot of trouble with this method which means that it is a lot of trial and error. Polycam .ply worked the best for us for now
@SpenserFX Awesome! We are not using octane that much so I already thought that somebody may find some better solutions or optimizations! REally appreciate that :)