The Game Crafter is the world’s first web-to-print game publisher. Create your own board game, card game, and playing cards through our print on demand service.
Everything you need to playtest your board game digitally. https://t.co/HtrTFrreEY For a limited time, become a founder and lock in a lower rate forever.
Brandon leads a quick tour of the CS3 site for Component Studio newcomers. This is the first in a walk-through series aimed at novices of the Component Studio tool, covering basic functionality and workflow of the tool using a real-world card game example. https://t.co/4aagHjHVho
This video shows you how to get started with Playtest Parlor. You'll create a game, add a dice, roll the dice, change the dice faces, and then save your table so you can use it again later. https://t.co/Jo31lCzyZH https://t.co/3x4Ml0rJnl
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By Scott R Smith.
If you were a finalist, or are curious how the judge came to their decision, you can read their finalist feedback here:
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Struggling with slow load times, missing exports, or lag in Component Studio 3?
In this video, Andrew V. walks through practical, real-world ways to improve performance—especially when working with large image libraries and complex designs.
Build a Deck of Cards | Playtest Parlor Tutorial
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This video shows you how to work with decks in Playtest Parlor. It will show you how to: spawn a deck, shuffle, deal, draw, search, and even mark up the cards! https://t.co/Jo31lCzyZH
These invader mats are a great way to create randomized hex maps with small hexes. Mats are made out of our standard 12 point 320gsm black-core matte cardstock and are printed double-sided. https://t.co/wJflYgN1Fp
The Game Crafter will be at Protospiel Twin Cities this weekend with our classic table of game parts and blanks for you to update your prototpes, or make new games on the fly.
Stop by and say hi to Alisha, she will be around playing game!
Protospiel Wisconsin's first year will be July 17, 18th and 19th 2026. Sign up to get your badge! We'll of course have a array of blank components and game bits there for you to make quick changes to your game, or design a new one! https://t.co/p6noacfZxR
Should you pitch to a large or small publisher? That’s a great question to consider when you’re looking to get your game signed. Find out what Joe Slack thinks about it in his article here. https://t.co/RrwhuV8upQ