In our latest Indie Spotlight, we explore how @TheLocust555 from @SIFOR_GAMES used Ludo to supercharge Abduct 'Em. With this isometric roguelike, Ludo supported everything from hero UFO creation to props and early systems.
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THE ALIEN INVASION HAS BEGUN!
Abduct 'Em demo is now live on Steam for Steam Next Fest!
Soar across a post apocalyptic earth, cause mayhem, explore, abduct and get as powerful as you can to see how long you can last in our brief early demo.
https://t.co/Imy460dq05
Creating high quality #2DAnimation doesn't have to drain your budget.
One user made 18 characters using 1000 credits for $50! Outsourced sprite animation costs $100+, but our Sprite Generator delivers creative control at scale.
Explore pricing at https://t.co/2PQl3hq9gT
Abduct 'Em is an isometric sandbox roguelike game set after World War 3, where humans have proven not to be the right fit for Earth, becoming the enemies of the planet.
https://t.co/Imy460dq05
"HEY HEY HEY, IT’S TIME TO MAKE SOME CRAZYYYY MONEY!" 🚕💨
Anyone else still have the Offspring soundtrack burned into their brain? Crazy Taxi was the ultimate arcade adrenaline rush, and I’ve been thinking: what would a next-gen remake actually look like?
I had an idea for a 1987 arcade manager game. Five minutes later, I had the video. 🕹️✨
I’ve been experimenting with https://t.co/nbDvIe2bgc for game conception!
Developer Arthur Janegitz created Dog Adventures, an HTML game built with AI tools. Powered by https://t.co/2PQl3hq9gT, it features smooth character animation and procedural levels. Try the game here & our tools today.
https://t.co/1uo3dyNi6E
#LudoAI#GameDev#AI#HTML5Gaming
https://t.co/tnt2AwrBfH at @PocketGamerConnects London TODAY! Swing by for AI game dev chats, live demos & workflow boosts. Who's joining? #PGCLondon#GameDev#AIInnovation
Abduct 'Em is an isometric sandbox roguelike that has you in control of an upgradable UFO! Snatch humans to unlock upgrades, obliterate destructible cities while exploring hidden secrets on the path to neutralize the human threat to earth.
https://t.co/JBzAstp0Vy
Abduct 'Em is an isometric sandbox roguelike game set after World War 3, where humans have proven not to be the right fit for Earth, becoming the enemies of the planet.
https://t.co/Imy460dq05
Happy Holidays from https://t.co/tnt2Aws95f! This year’s updates supercharged your game ideas into vibrant worlds - dancing sprites, 3D models, SFX, music, and testable prototypes, all faster & cheaper.
Thanks for creating with us! Restful holidays ahead🎄 #GameDev#AI#LudoAI
Our Market Trends tool uses real-time data from Steam & app stores so you know your game’s market potential before you build. Dive into trends by country, platform, & topic. Stop guessing, start knowing. Try free at https://t.co/2PQl3hq9gT.
#LudoAI#GameDev#MarketResearch
Tools like Midjourney & Scenario power creativity, but https://t.co/tnt2AwrBfH is built for game devs. Combine text & image generation with real-time market insights. With new updates to Sprite Generator & Game Concept Tool, Ludo is your all-in-one dev suite.
#LudoAI#AI#GameDev
We attended the AI & Software Engineering Innovation Day at Abu Dhabi University in Al Ain.
Our BD Manager, Ali Al Hamwi, led a session on how @SIFOR_GAMES uses Ludo AI. Thanks to the CSIT Dept for hosting a great event!
#LudoAI#AI#GameDev
@DannyLimanseta How would create the level design? Are you using ready assets or AI generated sprites? And how do you arrange them together, it can be really time consuming to ask it to put it pixel by pixel? Is there a framework for that?
@DannyLimanseta Awesome haven't heard of it before, we've been vibe coding with Phase JS but this one seems interesting to try out, thanks for sharing those hints and goodluck 🙏🕹️