Work in progress of my next anim practice. Doing these practices to up my character animation skills a bit. Still very rough and it looks like they have a stick up their ass while they walk but its getting there!
#animationpractice#blender3D
Pack-A-Derm is going very well! I have about 3 fleshed-out levels done already, but I plan to do at least 10 or more. I have some work ahead of me, but now that I have the base built, it should be very easy to iterate upon!
(NOT THE FINAL VISUALS) (STILL IN BETA)
Pretty good chapter! Clap and half to MOB for the achievement even with the leaks. Oh and on my life the next chapter will be called: Better Place. It was full on uppercased when the prototype was talking about the kids. I dont think theyre fully dead
❗❗2D ARTIST NEEDED❗❗
I'm looking for a skilled 2D artist to create key art and ui assets for my new rage game platformer:
Pack-A-Derm🐘📦
This is a paid position and rates can be be discussed prior to work! I can be reached by dms!
#gamedev#indiegamedev#Commission
As we keep weekly updates rolling in Early Access for Hytale, we're also working in parallel on larger content updates, delivered as chapters, that will slowly unfold the Cursebreaker story arc. When it reaches the final chapter, Orbis will be within reach and the game will be fully released!
If you've been playing the Exploration Mode, you've probably noticed that the curse is quiet at the moment. That will change as the first chapter begins, and you'll need to make difficult choices that carry lasting consequences for the world around you, and yourself.
Keep in mind, we're not going deep on narrative for Early Access, however, the Cursebreaker arc is how you'll see the game progress, chapter by chapter. It's a journey we share with the community, and when it's done, it becomes a memory for those who were there.
Hytale has a lot of potential, and that's a responsibility we don't take lightly. We're bringing in the right people and we can finally just focus on making a great game. No funding concerns, fully independent. All that's left is to work hard, have fun and keep engaging with our amazing community.
Following my yesterday's post:
The frustration is justified. I admit that some or all of my latest posts were misleading and probably not fair.
I started with sharing some older OST versions, and should've kept it simple and just about the music.
The FNAF community consists of a lot of talented and intelligent people. Some of them have reached out, I collaborated with others, and even had the chance to chat with some of you at PAX. You deserve to be taken more seriously and I'm sorry if you feel betrayed. I was wrong here, and not you.
I take the fall. Not the official developers, not the fans who followed my posts and theorized and not the developer I collaborated with lately, who just wanted to showcase his talent and share something awesome with the community. He'll step forward when he's ready, and I think his game deserves a chance.
Things should've been clarified on a much earlier stage and lack any cross-overs from the original games ost motifs. That have created an unnecessary misconception.
Most of the comments are spot on (Perhaps not the ones featuring hanging silhouettes, or other creative suicidal ideas and proposals, but I understand where it's coming from).
I should concentrate on what I know best, making music. Hopefully for FNAF too, in the future.
"Forgotten Names and Faces" won't be happening, eventually. The only thing that will see light from this project is the ambient piano tone of "Elegant Surrender", that will evolve into something slightly different. I'll share it when it's ready.
Synesthesia album - you've heard bits of it in the 2 latest trailers of the fan game. It'll feature a few dozen of ambient dark tracks, and it'll be placed under CC for Indie DEV's for their projects.
I am often contacted to create music for indie horror fan games. Having this small pool of dark CC tunes is a good start, I guess.
The track featured in the second trailer will be different and not reminiscent of FNAF motifs, you can hear in the first part.
The track from the first sewers trailer is partially out there in the form of an audio puzzle for those who like to solve riddles. You just to need to figure out the password in the ARG. (I'll post the full version later on anyway).
Usually I don't share personal future work plans, but here's a sneak peak.
A lot of sketches and drafts are on the table for my personal music projects, like a full album of Deep Purple / KISS influenced tracks named after extreme coffee drinks (wink wink).
Dark Synthwave album - Long overdue...
"Insomniac Clockmaker" - in the making. It's a dark steampunk/mediaeval album with a LOT of clock noises, dark tones, tiny bits and of course harpsichords and a dulcimer.
It's just a small percentage of it. But that's irrelevant right now.
To sum things up, this is an official apology.
And now.... the the archers -
Ok guys. This went too far. The latest teasers are NOT #FNAF RELATED. Nothing Official related to Scott Cawthon or Steel Wool.
There's a fan game in the making by a talented individual. I was working on a dark ambient music album called Synesthesia, and decided to contribute tracks from this collection to this upcoming fan game. It went sideways.
This music album is still in the making, but it's not FNAF related.
I'd like to apologize to anyone who was mislead / confused / sleep deprived.
Some good music is on the way...
"The cursed day the flower bloomed,
Your path will shine, your fate assumed.
Above the clouds, the truth will stay,
Through snow and haze, it finds its way."
#synesthesia#crumbsbreadbrickstheyellowoverall