If you plan to study with us this September and would like to find out more about the University of Chester, why not book onto one of our upcoming Visit Days?
We’re hosting student-led campus tours to give you the chance to view facilities.
Book here https://t.co/4xQPa0aQ0n
Each team’s stint on the pitch will last the full 90 minutes, with every goal scored contributing to an epic battle between Red and Blue. The final whistle - and scoreline - will be settled at 6pm UTC on Thursday, April 27th.
⚽️ Read more: https://t.co/guCN2Ni15Y
Applications now open!
Did you know that we have 28 Local Hubs, right across the UK, to which you can apply?
Where will you and your team apply to?
#Tranzfuser
https://t.co/vZvMLLtFOS
Games are hard to make, so I organized the Game Mockup Jam on itch, where you just make a mockup or screenshot of a game that might never exists.
It will start next weekend and you will have two weekends to work on it.
https://t.co/NaSo9DRY8y
#gamedev#indiegame
I had the pleasure of meeting many up & coming talented artists during portfolio reviews at GDC. While there’s a TON of talent, there’s so much competition with tough times & hiring freezes. Collecting some feedback and sharing here in hopes it helps just one person. Thread 🧵
We have a cracking opportunity to offer here with a paid QA internship at @DrawAndCode. This internship will give you valuable experience working on a VR project part-time with flexible working hours. You can find the advert on CareerHub: https://t.co/qUuGH2d5VH
Popped in to see what our students were up to for @globalgamejam. A hive of activity. Really great to have some industry alumni attending as well! #GGJ23
Heads up games students! A public lecture title "Need for Speed: The Sounds of Racing Games" is to take place in the Wheeler building on 22nd February at 6pm - definitely an extracurricular event to get to if you can. https://t.co/9WyN7jTYSl
Another great Xmas lecture by @Mrdaveoso and @TheFuzzyMole talked about how to present games at expos. Really interesting for anyone interested in how the indy games world works.
https://t.co/b8onDfti5R
Right, students (or the recently graduated), time has meandered ever onwards and it's hit Intern o'clock once more. Art and Engineering roles available for 2023, joining us next July for a full year! Get your eyeballs over here for all the info you need: https://t.co/lDZ9tybKsO
This summer, @_DetectiveJones joined us from @uochester and worked alongside our 3D team on a season-long placement. During her time with us, she worked on the game design and #3D assets for a #VR dungeon crawler🪄
Read about Liberty's time with us here👉https://t.co/lGZ36ry9Y0
We've been working on a brand-new initiative...
Welcome to our first ever, London Studio Internship programme! 🥳
This paid opportunity looks to open doors into the games industry and provide a platform to help kickstart careers.
Read more: https://t.co/tUgSn6ooxn
Great technical interview here on porting Spider-Man Remastered from PS5 to PC. Worth a read for anyone wanting to understand engine and graphics programming in more detail. https://t.co/Pc6T4EYSmS
PixelBasher early access beta is available now! 🎉✨ https://t.co/CWT1HgiOWc
PixelBasher is a kitbashing tool that aims to let anyone create complex #pixelart with ease. #gamedev
Lots of work to be done; But getting it out there was the most important step!
Graduate Game dev tips thread!
1. Network, network then network again. Go to as many reviews events and post your work you might get noticed and headhunted (that's how I got my role)
Keen to know more? Sign up to join our Discord server, exclusively for this year's applicants.
https://t.co/aUVwCB9m7W
With just 6 weeks to get your application ready for submission, this is the place to ask those all important questions!
#gamedev#indiegamedev#graduatetalent