@Lunayian That was a bug I reported in the steam link closed beta on Pico in September, got ignored, we have no reliable way to fix it on pico.
and now it's spreading to other headsets!?
Short demo of @FluxposeVR's Metal Distortion Correction feature🧲
I live in an apartment, so my floors are packed with rebar and would normally wreck magnetic tracking.
This just... works✨
Hello, and happy end of the year celebrations!🎄
I have updated my items to be 20% off on both stores until the 5th of next year!
So feel free to snag anything you had your eyes on until then 👌
https://t.co/4MVlZAbggq
https://t.co/M1WsCa4Txe
⬇️I'll share a few words⬇️
Thank you guys so much for this crazy ride of a year, I wouldn't be able to do any of this without everyone's support, so I am trully greaful that you are enjoying my artistic decisions that lead to my add'ons releases and putting a smile on your faces🙏
Between the explosion of my Lapwing face tracking add-on video, me going full time on the creation process and all the cool people I met this year, it has been nothing short of unreal.
To celebrate I took a nice vertical shot with most of the 70+ face tracking add-ons I've released over the last couple years.
It's time to play Where's Wally with your favourite VRChat base x)
I've still got another release scheduled to ship before the end of the year but I'm more than excited to share with you guys the top secret projects I'm working on (👀), and the upcoming weekly releases I have planned for next year!
Thank you from the bottom of my heart and happy end of year celebrations❤️
@marcusckane only 95° VFOV though, which is a significant step back from the previous prototype... and also 20° lower in HFOV, we are still a few years off overcoming the geometric constraints of µOLED, and it's still stupid expensive
Got inspired by @Ridge_XR and put together some mounts and calibration profiles to get proper FluxPose tracking on Valve Index controllers.
No lighthouses needed! This might be peak VR.
#FluxPose#VRChat
@xNanochip Here's Fluxpose being used in place of lighthouse for Index controller tracking. This could function equally as well for any device connected to SteamVR, I intend to use the Steam Frame controllers with my other headsets this way.
I shared some of my thoughts on the @FluxposeVR trackers in recent Resonance!
I'd love to use them for the IK rework for @ResoniteApp, but they won't likely ship before then
https://t.co/jHOYQGxIb8
#Resonite#gamedev#socialVR
This limited-use stuff is the worst of the worst. I'm just NEVER EVER going to use this thing even though I think it's actually cool because what if I want to use it in the future and don't have uses left.
I HATE THIS! I want to make it snow!!!!!!!!!
Currently in the VR space measuring your system performance for bottlenecks or for potential issues is hard.
This is partially because common tools like FpsVR or OVRToolkit show performance issues but are extremely misleading about the actual root cause.
Read more below 👇🧵
Today I release new GPU Particle Volumes system and the GPU Snow Particle shaders for it! This snow shader can render hundreds of thousands of particles at the same time even on a weak GPU. It also supports VRC Light Volumes. Get it on my Booth or Patreon! https://t.co/506wIQ5QFv
@tfmjonny@TwiceVR@FluxposeVR hip and feet tracker only works just like lighthouse, no janky estimation, the extra trackers are only if you want elbow/knee/chest tracking too