@PantheonMMO Only if the 'world first' is an achievement that anyone would recognize as being super challenging and noteworthy. If the same achievement is completed by a ton of people later, then it loses it's luster.
@PantheonMMO Staff! Fighting quarter staff actually. Because the greatest blademaster who won over 10,000 times was defeated only once - by a farmer with a quarter staff! Wheel of Time, book three, chapter 24.
@PantheonMMO Need to change the perception of "trash mobs"! Every mob should be an interesting, exciting encounter. The time-to-kill should be an extension of that.
@PantheonMMO Too much "all reward, no risk" gear being showered on players just kills the market. Also, it hamstrings all the crafters. Drops should just be crafting components, and rarely ready to go full pieces.
@PantheonMMO Tough question! Like glancing at a painting and knowing if you want it on your wall for years. An MMO has to be interesting off the bat, but give the promise of deep satisfaction the more you commit. Gameplay loop has to be challenging and thrilling.
@NepheleVG I'm confident enough that Pantheon's combat will be challenging enough to create the NEED for buffs. Food is a good way to provide those needed buffs and will create a market for crafters to sell food. Only then will meat and potatoes fit in to provide regen and feel right!
@PantheonMMO Like many have said, its the value of the reward that should weigh the effort needed to achieve it. If I sink 20 hours into getting some thing or title or recognition, then it shouldn't be available through some other easier way. Recognition of rarity matters.
@PantheonMMO A quest should slowly uncover a mystery. Like when Leslie Knope created a long series of clues for Ron Swanson and friends to lead them on a merry chase for Valentines day!
@PantheonMMO Having to actually put forth some effort and risk to get good equipment. Nowadays you can run through one dungeon and come out totally encumbered with 17 pieces of equipment. Cant sell cuz market is flooded with cheap stuff. I want the accomplishment of being totally armored!
@PantheonMMO I like banks within the setting of the game. A city and it's surrounding region should provide immediate safekeeping and access to your items. Transferring your items to another region should take some time and involve some fees. Imagine a bank caravan crossing the wastes.
@NepheleVG My worst experience in MMOs was after I worked super hard to achieve an item, then a week later the expansion hit. I was given a quest to pick up ten sticks and the reward was much better than the item I had poured weeks of effort into. Devastated me completely π
@playnewworld Problem is: everyone tried to pick the 'coolest' server name then got all their friends, followers, and companies lined up to join the same servers. The dorky-named servers have zero queue times! π
@PantheonMMO The feeling that other people need me. My skills and experience are valuable to the " team". Games today are single-player RPG's connected thru a chat room.
@PantheonMMO I think hiring on as a caravan guard or buying passage on a ship to sail to a different continent could be cool if it had its own immersion like fending off sea-monsters or brigands, etc. during the journey.
@CohhCarnage@PantheonMMO I feel like this kind of specialization and customization is already baked-in to the Mastery system. If there were some way to portray HOW you have built your rogue and be recognized for that, then I think that's an alternative to a locked class
@PantheonMMO I think it's simply: accomplishment, reaching a goal, being able to do things that you couldn't before, becoming recognized by others as successful.
@PantheonMMO Achievements! But only noteable ones. Like a trophy wall. "Omygosh! That guy has a Superbowl ring AND a Stanley Cup" but the Pantheon equivalent