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𝘨𝘕 ✦ 𝘴𝘗𝘢𝘊𝘦𝘙𝘴
War Games was released on this very day in 1983.
I was a wee little lad then and had just gotten my C64 a few months earlier. Watching War Games at the cinema was beyond epic - nerd chills through the roof. I think every boy back then wanted to be Matthew Broderick. A cool "hacker" with a hot girlfriend? Any day man, any day!
We later got the movie on VHS, and much later I bought the DVD, which I still watch once in a while. My 15-year-old nephew watched it with me a few months ago. Even though the tech and hardware are obviously stupendously outdated now, the overall theme still holds up - as confirmed by my nephew's verdict afterward.
War Games was absolute 80s gold. If you've watched it, you know. If you haven't... boy are you in for a treat, do it.
One for the ages - wouldn't you agree?
A total classic that any car racing enthusiast would have played and loved: Lotus Turbo Challenge 2 (1991, Magnetic Fields).
You race a Lotus sports car from a behind-the-car 3D perspective (similar to OutRun). The goal is checkpoint racing against the clock. It think it's fair to say that it's widely regarded as one of the best racers of its era.
It had various stages, including: Forest, Night Driving, Motorway, Fog, Snow, and Desert, and all combined with different surfaces/weather effects.
Each stage had new obstacles: oncoming traffic, tighter bends, hills, water jumps, rocks, varying road width, and weather that affected the car's handling.
On the Amiga there weren't many better racing games - if any? A highlight was also the epic music and sound FX by legendary composer Barry Leitch.
Imagine creating a single game that allows you to retire at 28...
River Raid (1982) was special for more than one reason. Obviously the game is an all-time cult classic. It wasn't just "good for its time" - it was legitimately excellent in terms of design and pushed technical boundaries.
However, what stands out the most is who created it. Carol Shaw, a solo female creator delivering a million-selling classic in a male-dominated space.
To give you a better context: In 1982 the gaming industry extremely male dominated, only 3% of the developers were women - and only a fraction of that in leading roles.
Shaw started at Atari in 1978 (one of the first ever women in such a role) and moved to Activision. River Raid is her most famous work, and she's widely recognized as one of the earliest professional female video game designers/programmers.
River Raid became hugely successful - lucrative enough for her to retire early - and helped normalize women in game development. It was a quiet but significant milestone in an era when the field was just forming and considered to be "just for guys".
Today's gaming industry is still male dominated but the ratio is not 3% women to 97% men anymore, but around 25% women to 75% men. Carol Shaw didn't just push technical but also social boundaries, normalizing women in the gaming industry.
Most games are designed to test a player’s resolve - their reflexes, hand-eye coordination, and speed. They are, at their core, exercises in stress tolerance.
And then there was Anno 1503 (Max Design, 2002).
It emphasized peaceful economic growth and meticulous island management in a glorious 16th-century setting.
Visually stunning, packed with incredible attention to detail, and featuring a soundtrack that could almost put you in a meditative state. Don’t take my word for it - just listen.
“Practice any Art: music, singing, dancing, acting, drawing, painting, sculpting, poetry, fiction, essays, no matter how well or badly, not to get money & fame but to experience becoming, to find out what's inside you, to make your soul grow.”
Space Quest III (Sierra, 1989) is still one of the best adventure games ever made.
The humor in this game is timelessly brilliant. The graphics, though they show their age today, are still what I picture when I think of classic gaming - gorgeous pixel art that squeezed every drop of beauty out of a limited color palette. The opening and end credits are pure gold.
I know it’s hard - maybe even impossible - for younger gamers to understand what all the hype was about. From today’s perspective, the brutal difficulty and constant risk of death might seem excessive, but that’s exactly what I loved about Sierra adventures back then. You had to earn every step; nothing was handed to you.
Whether it was King’s Quest, Space Quest, Leisure Suit Larry, or Police Quest, they were all exceptionally high quality - right down to the packaging. Space Quest III featured a beautiful 3D embossed front cover, along with maps and other physical goodies.
Nothing but love for that era and that company.
"I couldn't stop Purple, and he's going to go out and conquer the world."
Who was a fan of Day of the Tentacle (1993, LucasArts) a hilarious point-and-click adventure that was pure chaos in the best way?
Dr. Fred's mutant purple tentacle drinks toxic sludge, goes full supervillain (muahaha!), and plans to conquer the world. You control three friends - mega nerd Bernard, slacker Hoagie, and tree-hugging Laverne - who get scattered across time thanks to a broken time machine.
You gotta puzzle your way through the American Revolution, the future, the present, and fixing history to stop the tentacle takeover. One of the best sequels ever, a massive step (leap!) forward from the already brilliant Maniac Mansion.