Videogame technology is disrupting the real estate sector π‘
π· Scan a house
πͺ Train a 3D Gaussian splat
π Publish to the web with @playcanvas
Buyers can speedrun through property listings! π
Try it for yourself on SuperSplat ππ
I've added a new WebXR script (xr-manipulation.mjs) to the @playcanvas engine. You can rotate, translate and scale your scene with any XR contollers (including tracked hands).
@marknadal This is based on the voxel collision functionality in the splat-transform library. All I'm doing here is exposing it in an elegant way to the SuperSplat Editor UI. So all the clever maths was already done by @slimbuck7!
Humble is his second name. @playcanvas SuperSplat implemented top of the art (technical masterpiece by @slimbuck7) voxel based auto-generation of collision space in gaussian splats. And he is like, yeah, done, let me check the next item in my todo list.
#playcanvas#supersplat
Gaussian Splats now work in @playcanvas via @thekhronosgroup's KHR_gaussian_splatting glTF/GLB extension. It's an interchange formatβfor final delivery, use the much smaller SOG format.
Turn any 3D Gaussian splat into a collision/proxy mesh (@glTF3D format). π§
Coming in the next release of the free and open source SuperSplat Editor by @playcanvas.
What do you think? π
@Almorgand Our french localization file is here:
https://t.co/ihV7DoDpZJ
Let us know if you spot anything wrong. Or better yet, feel free to open a pull request! π