@trickdiceee I think a non-euclidean or a anti-gravity section would be really cool! Fishing where the water is above the player, or the water source are moving floating orbs, or maybe even weird pillars of water? Love how this looks so far, really neat idea! 🤍
@EpicMcDude On drops like you showed, do they prioritize using a nearby ladder? I'm assuming you already checked, but do they follow you down a drop that's long enough to cause damage, or do they reroute and try to find the safest travel point? Looks dope! 🩶