@MrDolphin101@arkjesse@survivetheark ASE & ATLAS assets are permitted for use in ASA mods. Pixark is something I haven't actually been asked about before for this, so it's not something that I can give an all-clear for at this time.
@ThatotherZ@survivetheark ASA's mod infrastructure is integrated into the game, you don't need to use any external tools to install, update, or use mods
#Ark creators, join us next Saturday, Feb 3 at 10am PST on Twitch for the first "Let's Build" stream with Garuga and co-streamed by Studio Wildcard! @survivetheark
Dive into the art of modding as we start a new character - from animations to physics. Garuga's twitch: https://t.co/yHQbpFHBIp
@Nekatus@ObsessedArk@survivetheark There is a currently unpredictable cook failure that were investigating and trying to get fixed as soon as possible. If this is the issue impacting your updates then there isn't much guidance we can give at the moment. We hope to have this figured out soon.
@themindofjael @CurseForge I would certainly like to, but making good educational resources in general is pretty involved process. I am going to try to make new workshop videos, but It likely won't be this year.
The Cloud Cooking Tools for the ARK: Survival Ascended DevKit have been deployed! You can now start uploading your mods to @CurseForge.
Take a moment to read this page covering how to publish your mods while you wait!
https://t.co/rGxlcyHn0z
#ARKSurvivalAscended#CurseForge
@iSPEZZ@CudaCores@CurseForge When we open it up in the DevKit, you will be able to select whether a given build of your mod is going to be PC-Only or Cross-platform when you upload it.
@WOLVoficial@ComplexMinded I have been told explicitly "Mod Creators are permitted to use all ARK Survival Evolved assets within their ARK Survival Ascended Mods."
Keep in mind these assets have not gone through our pipeline, native code that support those creatures may not be in yet. Use at you own risk.
📢 We are targeting 4pm Pacific release on Steam for ARK: Survival Ascended -- we will keep you updated each hour as we get closer to the target release time!