@OrangeSamuraiD Region locking offline events (provided TOs can provide a fair distribution to each region based on player count).
Capping participation for subsequent regionals to make players more selective rather than trying to attend all.
@JamadaLoL And then you lose the product to further cost cutting, while you chase an ROI that just won’t materialise.
Not every region can be France where nationalised esports pops the fuck off. 2/2
@JamadaLoL I worked for the company that operated NLC before the current operators.
I don’t think the model was setup for success from the off. You’re forced to bid for the lowest value and pray to god you get spooners to cover the shortfall.
Then a “more competitive offer” comes in 1/2
@rlaparre We revitalised ours earlier this year, we went from these numbers to routinely pulling 24+ every week in this staler meta.
Introducing a league system was the best thing we did, ending the season with a Top 12 topcut.
If anyone knows anything about the @ONEPIECE_tcg_EN, then you’ll know this is cracked.
All 5 SP Gorosei with the artwork done by Gege Akutami. Getting these graded and framed.
@iTzSTU4RT@playriftbound I don’t think so, there’s a lot of transferable skills, it’s more so the time and money commitment.
Wouldn’t drop One Piece, and I can’t do both 😂
@MartinSLewis I love my job!
I work as a Partner Marketing Manager for the worlds largest esports company, my role is to create and manage custom brand activations for sponsors of our esports tournaments globally. I’ve done this for coming on 6 years now.