Indie studio made up of 4 students at @UniofSuffolk including @George_WJ @TinaEatTheFood_ @mackers7718 and @Elliot_Chester_ , currently working on Gaia
Following the post about customising the Giant, we are also working on creating hats for the Giant to wear also.
Hats will fit with costumes but do not necessarily need to be worn accordingly.
You can mix and match #gamedev#indiegamedev
In Gaia we are dedicated to creating a unique experience for our players.
We are currently working on costumes and UI for customising the Giant. #indiegame#gamedev
When researching ways in which we can implement loss aversion to keep the player engaged at all times.
If players do not harvest the fruit and leave them to hang, the fruit will rot and not contain all the benefits as usual. #indiegamedev#gamedev
Heres an early look at Gaia's new meteor mechanic, They will appear occasionally and drop gifts to help you grow your collection and keep your creatures happy.
#gamedev#madewithunity
Heres a look at our latest revision of the stat system in Gaia, each creature will have a rank and a level for each personality. Levels can be upgraded by eating different fruits, soon we will give every creature a a unique name. #gamedev#madewithunity
29/10/18 Update:
We have now included a happiness and stat window which indicates the affinity of the creature and their current state of happiness. When the creature is at its peak happiness it is able to breed with other creatures to create new ones (hybrids of both).