So... about starting to post stuff. Here is a custom engine i'm working on inside of Odin with sdl3 and vulkan rendering. i can't take full credit because i did use AI quite a bit in debugging and understanding how to use Vulkan.
But i hope to use less and less AI for things....
@chinky365251453@IntCyberDigest Microsoft is going to care when enterprise drop them and they loose a ton of money because of how unsecure their software is.
If microsoft had a proper MSRC response team and paid these people properly it would help everyone. but they don't so why should people bother?
@PR0GRAMMERHUM0R Every time i try to use AI it makes me sad. because whenever i check the output its the worst mess i've ever seen, and people actually ship it to production ๐ข (even claude opus 4.6 when i used it a few times)
@buildwithshyam@ThePrimeagen There is this crazy revolutionary thing that people seem to be sleeping on? idk i don't see people talk about it as much anymore, its called "coding with your hands."
Don't really like the name but it can do anything!
@luseemeow since it seems like this is specifically downloading the shaders its possible your allowed shader cache size is too small so it gets evicted everytime, so whenever you start your pc it re downloads the same cache every time. Disabling shader cache is likely the easiest solution.
@MakhamDev i personally feel a bit of 3d is always good to have, Since it simplifies the logic of having to fake it in 2d. Especially if they have good cross-uses.
@ZoldenGames ๐ญ i need to learn this kind of black magic... maybe i should look into more gpu side calculations instead of trying to optimize the cpu that much.
(i've been trying to make a solar-scale rts like planetary annihilation but 2d pixel art with physics for on and off a year now)
@BoxBoxeth@EpicNNG The reason i said he didn't use it to learn is from the caption "just a few prompts", sure this is just a repost of the original. But thats all i can go by, especially if its credited to the AI tool used and not the person programming it. its still slop regardless
@BoxBoxeth@EpicNNG they could have used it as a tool to learn how to code. but instead choose to not grow and just create slop.
๐ i`d rather gatekeep that kind of bullshit
@simsationelle@TheStrikers63@EpicNNG the current version of the game is 3 years old. so.. 2023. they have been working on this for longer than AI has been around, don't kid yourself.
@FlowerCago@EpicNNG but that`s kinda the point why its an issue. it didn't train their skill.
if they were the ones implementing the API endpoint to a image gen site and implementing it into the game, that would be the thing training their skill. not letting gpt do all of it
@Simon_Hypixel damn, i hope you find someone great! this kind of idea is actually exactly what i want my mod to be and getting this kind of system officially in game would be awesome. A magic fueled kinematic system would fit this game so much ๐
Started work on my own mod for hytale, first time writing a mod in java, once we get properly documented source code/api doc i can't imagine how easy it will be to make things #HytaleModding
I guess i could maybe start posting about some of the stuff im up to... so.. i participated in the unofficial Neuro-sama GameJam 3, over the past 3 days.
fairly proud of this one. not perfect but cool puzzle game i think.
https://t.co/UE4b1YGzfl
@SiltaYT I'm sure they will add more Materials and Models when its closer to release. They are already basically adding new clothing to terry every other week. Also if you are missing entities you can ask them to be added or add them yourself using Map Addons
@LemaitreArmand @garrynewman C# is fairly easy to learn, has lots of nice QOL features and is already used by unity so there is a good chunk of people that know it already. Not sure why your teacher said it isnt meant for games.