Ported Threejs Slug Text into TSL WebGPU. I have been struggling to perfectly sync dom and canvas text using MSDF due to texture resolution and text aliggment. Finally I have the solution using Slug.
Credit to : https://t.co/0jedzjMdYz
ThreeJS forum : https://t.co/MeoELhUcbL
@CantBeFaraz Iam planning to open source it, the only problem is its part of private repo. And currently I have too much in my hand haha. I could send you the raw file and help me publish and improve it
Its been a while since I posted anything
Inspired by @Cartesian_C procedural fish. It was quite a challenge trying to port it not realizing that blender and Three JS is a very different world. Still Iam happy with the result. See it live, link below
#threejs#threejsJourney
Client: "Can you build a 3D website like this?🫣"
Me: "Why yes! Of course! Let's do it!🤩"
Launching a new website for @defi_raven
⚡️Link: https://t.co/1gMRdAeGCm ⚡️
This is our first 3D project created on @webflow. Built in collaboration with Black Peak .
Let me know your thoughts below. Comment down if you want a breakdown video on this project
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#threejs #webflow #uiux #design #uidesign #3d #threejsJourney
Hell yeah. Finally, time to face my fear. The only thing I know about raymarching with my monki brain is : "Monki shoot beam, beam hit object, monki see"
📝 New Blog Post 📝
I spent this summer studying Raymarching with Signed Distance Fields and compiled it all in this article
In it, I show you how to use shaders with a bit of math to build anything from abstract visuals to beautiful endless landscapes✨
https://t.co/O9NulKAFeF
We'll soon adopt a Runtime fee too 😎
Please send $0.01 for every page load in every website you use Three.js, including websites you did in the past 🤑
Kthxbye!
Elysium is live now!!🤩
🌿Link : https://t.co/h0061Gtqu5🌿
I wanted to build the most beautiful 3D world on the #web. 6 months of hard work, dedication and many sleepless nights later, we are finally here!
If this post reaches 1k likes, 👇🧵
Tools used: @threejs, #javascript
Draft of my upcoming Raymarching blog posts ✍️
It's a big one, I prefer this rather than a 5 part series
In it, I'll share the raymarching techniques I learned over the summer:
- lighting/shadows
- combining SDFs
- FBM, noise derivatives
- and more!
along with demo scenes!
🌄Elysium: Going Live This Week!🚀
Stayed Tuned!
A huge shoutout to all the incredible folks who helped with the beta testing. Thank you.🙏😇
Here's a tiny update: The camera now follows a Player Ghost for a more smoother experience!
#threejs#b3d#webdev#indiegame
This post crossed wayy more than 200 likes!🤩 Thank you for supporting this project!
Hold tight! 🚀Elysium will be out in a few days!🚀
In the meantime, I will be sharing the demo URL to everyone who requested for beta test access.