@peach2k2 That's two separate operators. You can even shorten this example a little:
while(x--)
Since a logic false in C is also 0. The condition for stopping the while loop will be met even without a comparison to 0.
@ErikHaliewicz By barrel distortion I mean the way the render buffer looked in an earlier video of your, for tilting the camera without the columns staying vertical to the view I presume.
@BenCorgiDoggo You really are posting on your own timeline about how triggered you are that people have neat side projects.
Why dont you do something of value yourself? If you have the capability.
I added textures. This runs smoothly on the old Game Boy Advance. The next update will be downloadable.
My tutorial: https://t.co/QrVVtnyibt
Custom aluminum GBA by DNA Games on Etsy
#gamedev#3d#retrogames#gba#gameboy#demake#games
@ErikHaliewicz Cool. I toyed around with this technique a while ago in XNA/Monogame: https://t.co/0GRHLzpuwo
Doesn't seem to be nearly as performant or detailed as your implementation though. Any plans or ideas for mitigating distortion when tilting the camera up/down?