@KannakonXYZ The tanks and radiators are textures. I think I initially added the striped decals in armour paint with a brush mask, but I ended up basically completely redoing them in aseprite later because I had the texture resolution set too low.
#SST24 Day 24: Wreckage
"I want all the recordings transferred to the Drunlo, along with any survivors you find. And get me a secure line to the admeralty."
#SST24 Day 23: Squadrons
[KCS NEW DRUNLO COMMUNICATION LOGS]
"This is Captain Findley of the Commonwealth 2nd Expeditionary Squadron responding to a possible distress call. Any ships in the area, please respond."
#SST24 Day 20: One Big Gun
"It's here. A probe caught a glimpse of it 2 kilometers outside the crater before it stopped transmitting. That gunship better be ready."
@KannakonXYZ@avardent_ When a ship is rotating, the thrusters are technically being accelerated towards the centre (that's how spin gravity works). This will cause the thrusters to fire even though the force should be coming from their connection to the ship, not from them firing.
#SST24 Day 11: Departure
[PERSONAL LOG D.LUGUN - COMMS TECH]
"Since that quake we've been getting a lot of unexplained radio interference. Now management are abandoning us without explanation. I'm starting to think the issues at the new site are a lot worse than they claimed."
#SST24 Day 17: Blue
"Some of the engineers have started disassembling the mass driver. It seems like they're planning on mounting a section to one of the ships in order to use as a makeshift weapon."
#SST24 Day 16: One Huge Engine
"A few survivors from the mining site just passed by in an orbital tug. They didn't hang around long enough to go into much detail, but they said they were attacked by some kind of creature."
#SST24 Day 15: Creative Freedom
"We've been having trouble getting a good signal to any of the drones, so somebody took a ship out earlier to investigate the mining site in person. Their ship just came back on autopilot; with half the front melted off."
@avardent_ This setup deliberately only fires in one direction (thats what the maximum node is for). The intention is you put another plume on the other side pointed in the opposite direction.
@avardent_ Yes, it does need to be a vector. You need to use Self Object->Object Info to track how it is moving. It's a bit different if you are doing a single central object, but if you're using one object per plume it should look roughly like this.
@avardent_ It is possible to automatically drive the thrusters. The easiest option, which works fine as long as it doesn't rotate too fast, is to take the dot product of the acceleration of each thruster (tracked with simulation nodes) with the thruster direction.
#SST24 Day 6: Corporate
"Did you hear a bunch of execs are coming out to see how the new project is going?"
"Great. More meddling from the higher-ups. Just what we need."
#SST24 Day 5: Exploration
LOADING DATA TAPE...
[TERMIER BASE COMMS LOGS]
"Latest samples just came in from the new mining site. Looks pretty consistent with initial exploration reports; a few unexpected contaminants but nothing that should interfere with the mining operation."