@sam_priceless I am interested to see if async time warped 45/90 would feel better than native 72. Or 60/120 would feel better than native 90.
What seems likely is that future headset's which support higher framerates like 144, 160 or 180 could use this feature on current games at no perf cost
@sam_priceless @elvismdd This can be cool, for Singleton type assets yes. I tend to just detect, in Awake() and make the dev fix it, but I like the idea of auto-repair or shouting in the Editor. I always write a ValidateReferences() method which I call from Awake () so could call that here too. 👍
Dive into our action-packed Manga adventure exploring all the different functions of a Mobile GPU, led by our very own Dr. Arm 😎
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The first responsibility of a teacher is to unconditionally convince the student that they can succeed. Teachers are mentors and cheerleaders first and repositories of knowledge second. This holds at any level and subject, for academics and athletics, with every student.
Thanks to all my Animation students who nominated me for the excellence in teaching award for the faculty Arts, humanities & social sciences. Chuffed! #LTA18