@CaptainGPU А як з часом ті графічні розробники залишаються задоволеними своїм рі��енням чи хтось повертається назад до tech art?
Мені ось воно також нібито і цікаво, але покищо задачі вирішуються простіше, створенням нового шейдера або рендер фічі.
@JanOrszulik@WeirdBabyGames For some reason this great game Wayward Terran Frontier is so hard to find. Spent an hour looking at all 2D space games and found it only after reading two year old tweets.
@unacomn Compared to pure human lifes, how many of us consider to spare their life to something like that. Sciense thing are not benefitial to vampires, the only thing they can be bothered is if their food will completly annihilate itself.
@unacomn As far as i see the game is nothing i hoped for. I see a lot of production issues. UI/UX, VFX, model details, textures, all is lower than my standarts.
@FlorianVltmn Use sprites instead of line renderer and move them like you want. Also you can try to use MaterialPropertyBlock if you want to keap line mesh. Or override line renderer to pass some instantiated data to material shader like particle system do.