initState lied to me once. I kicked off async work in it with no mounted check, then watched setState fire on a disposed widget like clockwork.
The fix: guard with if (!mounted) return; before any setState after an await. Don't let initState play you.
The US government, citing national security authorities, has issued an export control directive to suspend all access to Fable 5 and Mythos 5 by any foreign national, whether inside or outside the United States, including foreign national Anthropic employees.
The net effect of this order is that we must abruptly disable Fable 5 and Mythos 5 for all our customers to ensure compliance.
Access to all other Claude models is not affected.
We apologize for this disruption to our customers. We believe this is a misunderstanding and are working to restore access as soon as possible.
Read our full statement: https://t.co/bwn0sximKZ
@kevin_sakemaer Yeah right, i also gave it a complex task that I've had on my backlog for a while and it was able to correctly implement in first attempt, so yeah I think it's good too π