Hey VGC twitter i tried building my own team and it feels good, Apart from Dragonite, the synergy is not there.. thoughts?
#vgc#pokemon#pokemonchampions
@boovie3 It looks very cohesive! I noticed its all billboard sprites facing the camera, and growing/shrinking from the center of the screen depending on distance, or am i completely off 🤣 one thing i wasn't able to grasp was the floor sprites... I can't tell if its an orthographic cam/3D
@boovie3 The Underkeep looks incredible!! Curious about how the environments and navigating in them work, i see lots of layers, but it doesn't feel like being locked on a grid... Any cool developer insights? 👀
@MarathonDevTeam Please consider upping the FoV. Me and plenty of other people with impairments are unable to play a game we love and paid for because of motion sickness. The accessibility settings are extremely lacking :(
@Jakob_Wahlberg I'm still so obsessed with the fluidity of these animations... I think you're blending between poses but how would that even look for a melee swing? A pose for windup, a pose for strike? Tween between them? If you got some resources for learning these specifics, pleaase share :)
@Jakob_Wahlberg That's so interesting! How should i imagine it for a walking animation, a pose for each leg forward, interpolate loop between them? Thanks for all the insight!
@Chero4kaPixel So sick!! Do you animate it in blockbench or rig it separately? How would you animate in blockbench and have the coat say displace with the legs?