@YamanataVault If they want to reach a wider audience, they need to make the game more accessible to people who have never played it before; if you were to have someone new to the series play *Frontier* or *Generations*, they would likely quit on the very first day.
@Daichi_mh33@Alfort_TES I think it's unfair to compare a finished game with one that lacks DLC; the endgame in *Wilds* is poor, but it can't be compared to a DLC.
@TheLargeL@s3rgii_@monsterhunter To be honest, I don't think there's any monster I dislike, since each one has its own playstyle and attacks; what I don't like—and what we're discussing—is the return of monsters we've seen relatively recently.
@TheLargeL@s3rgii_@monsterhunter This is just my opinion, but to me it’s the same thing, since they’re working with something they already have or have had before. I do like it, but I’d prefer new things like Arketa or Gundoraja.
@TheLargeL@s3rgii_@monsterhunter I understand that it’s easier for them to work with monsters that appeared in *World* or *Rise*, but we shouldn't settle for that; as a player, all I ask for are new monsters or the return of old ones that haven't appeared in several games.
@TheLargeL@s3rgii_@monsterhunter I also have something to say: after all these years, given the game's fluidity, we feel there are monsters that have changed—yet they retain the same gameplay, just faster and adapted for the current generation.