It is a new dawn in the XBorg community, the usual quest season has taken a new turn, and we are playing a deeply crafted community game in this new season.
You are welcome to join the hunt. Link is in the next post
Looking back, I’m glad we went out of our comfort zone, threw the roadmap away, and bet on building software for the AI era.
@ProprXYZ made it into the top 20 web3 protocols by 24h revenue generated, and offers infrastructure to build trading bots, get them funded, and let them trade 24/7.
@FanBaseCopilot despite a harder GTM, is still gaining traction and is now used by top creators and brands to help them engage and nurture relationships with followers directly on socials.
That traction has meant being less vocal about XBorg as a brand, but putting more focus into the products is ultimately the best thing we can do for the company, $XBG, and the people who’ve backed us since day one.
Good news.
The red warning screen is gone from https://t.co/oHpFDH7JYy. The review was resolved very quickly, because there was no real danger inside the game. The key issue was dealing with the harmful traffic and malicious requests that had been flooding our old domain.
The biggest update: a new version is now available on Google Play, and the Android app is functioning normally again.
We’ve also built up a huge number of fixes, improvements, and gameplay updates over the last two weeks. We’ll publish a separate post with full patch notes very soon.
#sono #webgaming #sonogame
Important update regarding the red browser warning
Some players may currently see a red warning screen when opening https://t.co/oHpFDH7JYy.
The warning first appeared on our old base domain and later affected the main game domain. Based on the server logs, the most likely cause is a wave of automated spam, scanning requests, and possible DDoS activity targeting the game infrastructure.
We have already blocked direct access to the old hosting URL, removed all redirects from it, added additional protection against suspicious traffic, and stabilized the backend.
At the moment, we have found no evidence of compromised player accounts, leaked personal data, malicious downloads, or injected content inside the game.
We have submitted the domain for review and are working to remove the browser warning as soon as possible.
The Android application will also be temporarily paused while we make the necessary changes. Since the domain is currently flagged, we do not want to submit the updated Android version for review until the issue is resolved, as this could create a false impression that the application itself is unsafe.
For now, please use only the official website:
https://t.co/oHpFDH7JYy
Or not use :/ until the red screen disappears. Up to you.
Your progress remains safe. Thank you for your patience and understanding.
Reverie Field Team
@field_recording Sybil and multi-accounting IS BANNED from many multiplayer games. At the end of the day though, it depends on the damage done - a secondary account for testing purposes with no real impact on the game is not the same thing as a sybil farm with consistently high output.
A new community vote is now open in Reverie Field.
How should we handle multi-account and sybil activity?
The game already has technical limits, but this is not always a simple issue. Shared networks exist, technical checks are imperfect, and there is a difference between limited multi-account use and large-scale coordinated farming.
Should Reverie Field enforce a strict one-player-one-account rule, allow limited multi-account use within the current limits, or keep the current system unchanged?
Vote in the game before July 1.
And of course, everyone is very welcome to discuss this openly in our Discord. Feel free to share your thoughts and different opinions - an active community discussion about it is absolutely encouraged.
☀️ Reverie Field Summer Season is now live
The new 2026SUMMER season has finally started.
You can now enter the season through Events → Seasons, start building your seasonal listening time, and compete for a place on the leaderboard.
As always, the seasonal ranking is based only on the time you listen during the current season. Your relic collection, account level, token balance, and previous progress do not decide your placement. Every season is a fresh race.
Rewards from the completed Spring Season are also ready to claim. Open Events → Seasons, check your previous-season result, and collect your rewards.
A small reminder before entering: you need at least 5,000,000 Points to join, and your current Points are burned when you enter the season. Choose your moment and enter when you are ready.
Good luck this summer, explorers. 🌿🎧
#sono #webgame
Predictions are live on FanBase.
Communities pose the question. Fans call it. Winners earn rewards.
Prediction markets are the biggest consumer story of the last two years. Now they're in every FanBase app.
Reverie Field Update - faster core systems, Active Resonance polish, farm map clarity, voting fixes, achievements, and reward cleanup
A new Reverie Field update is live. This one is mostly focused on speed, reliability, UI clarity, and cleaning up several systems that had become too heavy or too confusing during normal play.
The first important fix is batch relic burning. The batch burn flow had an error that could break the request and return an internal error instead of completing the burn. That path has been cleaned up, including the pricing and confirmation flow.
Batch crafting also received another reliability pass. It should now work faster, with fewer timeout risks, and without wasting crafting attempts because of broken or stalled requests. The goal here is simple: if the server request fails in a bad state, players should not lose attempts unfairly.
Listening start and stop logic was also optimized. Starting and ending sessions should now respond faster and create fewer long server waits. This should reduce timeout pressure during active sessions, especially when several other profile, talent, multiplier, referral, or Discord checks are happening around the same time.
The Expedition / Farm map received a small visual redesign. Farm circles and farm popups now show clearer production information directly on the map, so you can quickly see whether a hotspot produces SONO or Relic Fragments without opening extra panels. The map should feel easier to scan, especially on smaller screens.
Active Resonance received a larger UI pass. Equipped relic actions are cleaner, the buttons are smaller and more readable, and the Unequip button now has a more distinct style so equipped relics are easier to recognize. The bonus panels were also reorganized to make the build math easier to understand.
The Combined Equipped Modifiers panel now presents final live totals more clearly. These are the final gameplay values after equipped relic affixes and server-side resonance layers are folded together. Active Set Bonuses, Secret Phrase Chains, and Active Phrase Bonuses are still shown separately as explanation layers, but repeated affixes should not be manually added again by the player. The final number is the one shown in Combined Equipped Modifiers.
A big mechanical change: relics locked into Secret Phrases can now be upgraded. There is one important rule attached to this. If a phrase-locked relic is upgraded to level 1 or higher and then equipped into Active Resonance, it becomes committed to that resonance setup. It cannot be unequipped until the next phrase reset. This keeps phrase progression protected while still letting players improve phrase-bound relics over time.
Secret Phrases also received more fixes. The phrase detail window should now open in the correct position, including from fullscreen mode. The Bind All function should work again, and phrase progress should refresh more reliably after binding. Phrase bundle progress, Phrase Collection Mastery, and the Secret Phrase Bonus Console should now update more clearly after actions.
The SONO tab received a light redesign. Current Burn Prices are now shown directly in the tab using the player’s current pricing context and $gameWOS burn costs. The info window was cleaned up, old halving wording was removed, and the tab now better explains the actual burn economy without outdated legacy text. The management view is also less cluttered.
Frequency Pool swaps were fixed too. The 10%, 25%, 50%, 75%, and 100% buttons now respect the player’s current daily limits, similar to the Mint $WOS flow in the Profile tab. They no longer blindly use your full wallet balance when the daily limit is lower.
The Referral tab had a frustrating activation bug fixed. If you entered an invalid referral code or a code that had already been activated, the button could get stuck forever in the “Activating…” state until the game was reloaded. That state should now reset correctly.
Referral activation feedback was also improved. After a successful activation, the tab now shows whose link was activated, the popup highlights the referrer more clearly, and the reward summary includes what the referrer received too.
The Referral leaderboard was cleaned up as well. Total Points and Total Fragments were removed from that view, and Mutual Friends was added instead. The leaderboard now focuses on Referrals and Mutual Friends, which fits the referral system better.
Voting received several UI and server-side fixes. Proposal cards now show VOTED if the player has already voted. After a successful vote, the card updates immediately without needing to reopen anything. Results are no longer shown before a vote is cast, and the server now also checks the username when returning proposal results. The Voting screen now also shows Completed Votes next to Voting Power.
Discord achievement tracking received an important fix for lifetime listening. The 6-month listening achievement now checks the best available value between stored lifetime listening time and the listening session log total, so Discord achievements should match the lifetime listening leaderboard more accurately.
A large new wave of Discord achievements and roles was also added or prepared across several systems:
Voting milestones
Farm maxing milestones
BG / Crete farm completion
Mint $WOS progression
Relic Fragment → Points conversion
Relic upgrade milestones
Relic quality ownership
Active Resonance set building
Secret Phrase chain sets
Hidden 12th slot usage
Talent progression
Talent reset badges
Task reset badges
Secret Phrase reset badges
Rewards were reviewed across these achievements so early milestones feel useful, deeper milestones feel meaningful, and endgame achievements have stronger recognition.
Store and status refresh behavior was improved too. After login, purchases, Stripe confirmation, harvests, and farm buff actions, the client now refreshes more of the relevant runtime state without requiring a page reload. Store buffs, Farm buffs, Mining Pass, Explorer Status, Learn status, listening multiplier, Radio tab buff displays, and estimated rewards should now update more reliably.
Farm / Expedition unlock behavior after weekly reset was also adjusted. Previously, some dynamic unlocks could disappear after the reset because completed expedition data was cleared. Now already unlocked farm hotspots are preserved, and dynamic unlocks from Expedition sets or effective talents can be fixed as unlocked so weekly reset does not accidentally close access again.
Store pricing was updated as part of the economy pass. SONO money packs were increased by 1.5x, Mining Pass now gives 7,500 SONO, and Explorer Status now gives 30,000 SONO. WOS fallback values were also adjusted, while normal WOS pricing still follows the pool rate.
There are also many smaller fixes across relics, resonance, rewards, farms, pool swaps, referrals, phrase binding, Discord sync, voting, and live status updates.
This patch is mostly about making the existing game systems faster, clearer, and safer before the next larger content layer arrives.
Thanks to everyone testing, breaking things, reporting weird states, and helping make the field less haunted in all the wrong ways.
#SONO #Webgame #gamedev #audiogame