@lionbrooks3 It's back to levels seen before the pump which wasn't bad ~$150m FDV. Whether it can hold up is yet to be seen. I wouldn't be surprised if it marks the start of the end.
1/ The $POWER token crash wasn't just a dump. It was a masterclass in retail extraction.
I call this the "Walled Garden Short Squeeze & Funding Rate Vampire." 🧛♂️
Here is the step-by-step autopsy of how they engineered the manipulation and harvested retail liquidity. 👇
2/ Phase 1: The Walled Garden 🧱The MM corners the circulating supply and works to disable cross-exchange deposits/withdrawals.
Arbitrage is dead. It becomes a single-player game. The MM now has absolute pricing power because no outside supply can enter to crash the party.
3/ Phase 2: The Order Book Vacuum 🕳️With supply locked down, the MM pulls their limit sell orders.
Look at the spot depth—it took mere hundreds of dollars to artificially pump the price by 2%. They can paint the chart and dictate the Index Price with virtually zero capital cost.
4/ Phase 3: Weaponizing Funding Rates 🩸This is the psychological trap. Retail sees $POWER pumping, realizes it has zero fundamental value, and piles into highly-leveraged Shorts on Perps.
This drives the Perp price way below the Spot Index, triggering extreme negative Funding Rates.
5/ The MM simply takes the other side and goes Long on Perps.
Because they control the artificially high Spot price, they sit back and collect exorbitant funding fees directly from the pockets of retail shorts. They bleed accounts dry without the price even needing to move. 💸
6/ Phase 4: The Kill Shot 🎯Eventually, the MM needs to cash out their actual Spot bags. But there are no organic buyers. They need forced exit liquidity.
They check the liquidation heat map, see where retail stops are clustered, and execute a tiny, high-speed spot market buy.
7/ Phase 5: The Dump 📉This artificial "wick" triggers a massive cascade of short liquidations. Since a short liquidation is a forced market buy, millions in volume suddenly floods in.
The MM happily dumps their Spot bags into this artificially created frenzy, cashing out at the top.
8/ The Aftermath 🪦The blood bags are empty. Funding normalizes. The artificial bid support in the spot market is pulled. Gravity takes over, and the token goes into freefall.
Bought cheap → pumped for pennies → farmed your funding fees → used your liquidations as exit liquidity.
9/ The lesson? In crypto, being fundamentally "right" about a token being overvalued doesn't mean you won't get mechanically liquidated.
Stop shorting illiquid walled gardens. Stay safe out there. 🤝
@TheGodMurdoch it goes to show how pointless building anything is. It's all about trying to make money from a token. The game is meaningless. It merely provides some narrative.
@banan_crypto@Polymarket@zscdao Depends on the strategy. Low latency isn’t needed on all methods. I agree that it’s not trivial building bots, u can vibe code them but u need to know how to manually build them. U dont need C++ or Rust. Python or javascript is just as good.
U sell before the end to get the maker rebate and buy the position earlier than 99%, say 90%. Consider setting the stop at half your target, e.g. if u target 4% set stop at -2%. There’s slippage so it will be more on average. This will stop a losing trade wiping out all your winners. You’ll get more losers but even a 50% win rate will still be profitable.
@crypto_betty@Polymarket I ran a test and the PolyMarket RTDS was ~500ms ahead of the Binance websocket stream. The lag is in orders being placed. Surprisingly it better to use the PolyMarket stream than Binance. This might also depend on geography (I’m in UK)
@aakashgupta Go has a fixed set of rules and a single goal. Software is open ended. While all this sounds great I’m not sure it’s an Alpha Go equivalent.
@dlevine815 I’m not keen like the way it talks, would prefer straight talking without referencing things from past chats. I also dont want it to end each time by offering to say more stuff. Make the responses shorter.
@DannyLimanseta I like this. The attack mechanic is a nice choice. You could even vary how it looks based on the enemies, like a block representation of the baddie’s health