É o jogo que matou consoles e games com mídia física
É o jogo que sacramentou o padrão de cobrar 400 reais em versão base de um jogo
E agora nos apresenta o conceito de vender exclusividade de trailer para plataformas de streaming pagas.
Prescendentes horriveis para o futuro.
No disc so you'll never own the game, 100 euro if you want all content, and now you need a Netflix subscription for an early look at gameplay even if pre-orders have already started
Truly everything that's wrong with gaming in 2026
i get people being annoyed with this and feeling like it's nostalgia baiting but i feel the need to point out fe has been doing this for years and years. behold, my favorite fe1, 2, and 3 characters, camus zeke and sirius.
🚨🇫🇷 FLASH | Guillaume Pley à deux adolescentes de 15 ans à l’époque :
- "Trop mignonne, ta dernière photo Instagram".
- "Tu mets du vernis sur ta photo de profil, tu deviens une femme, c’est marrant".
- "Ma beauté (...) Ma baby".
(Les Inrockuptibles)
T’imagines la meilleure amie de ton mari elle fait une vidéo de 5 mins hommage à ton mariage, c’est une vidéo en 4k de eux qui s’éclatent ensemble. Supplément il enlève sa main de ta cuisse pour la mettre sur la sienne
"We are a little bit masochistic" — Developers are running scared of Baldur's Gate 4, but Warhammer 40,000: Rogue Trader studio Owlcat would consider it a "great challenge." https://t.co/vbNRjzmTWc
"We are a little bit masochistic" — Developers are running scared of Baldur's Gate 4, but Warhammer 40,000: Rogue Trader studio Owlcat would consider it a "great challenge." https://t.co/vbNRjzmTWc
Il a fais le jeu le plus linéaire qui soit et y’a pas un bon personnage dedans. Baldurs gate 3 c’est l’inverse et c’est excellent. Encore une fois il prouve qu’il dit n’imp avec son jeu de merde mmdrrrrr
Guillaume Broche, director of Clair Obscur: Expedition 33, believes linear RPGs are better at creating memorable characters.
In an interview with Automaton Media, he explained:
“With Japanese RPGs, you get a protagonist, you get the characters, and the story being told is quite linear.
I personally prefer this because I feel like it allows you to tell a stronger story and make more memorable characters.”
When developers don’t have to account for hundreds of player choices, they can spend more time building the characters and a story with stronger emotional impact.