My colleague @_ZYXer will present in a few minutes at #INT2020 our @EthGtc work on Monte Carlo Tree Search #MCTS planning showing the emergence of the theory of mind in multi-agent simulation. Know more about these cool self-organising #AI, read the paper https://t.co/raQzJD98wT
With the end of the Spring Semester, comes another edition of the Game Programming Lab presentations. The teams and games are ready for you! 👾🙌 Join us at 6pm on May 28th, at the ETH NO building room C60 [Clausiusstrasse 26, 8006 Zürich]https://t.co/kWvfh9vnyR @ETH_en@CSatETH
And with today's final presentation of my thesis "Emergent Personalized Content in Video Games", I officially conclude my Master's studies at @ETH_en (if I pass). A huge thank you to Bob Sumner, Fabio Zünd and Henry Raymond of @EthGtc. I couldn't have asked for better mentors!
Watch now the video of the pilot project in which the potential of #AugmentedReality in a mobile application for museum visitors was explored. Thank you @LGT_Group and "The Princely Collections of Liechtenstein". https://t.co/hW7zTdtTGL
Using #WaveFunctionCollapse with adaptive weights that try to adapt to how players behave in-game to generate personalized #procedural levels.
Wanna check it out and help us evaluate it?
➡ https://t.co/qoku3qHs95 ⬅
#gamedev@EthGtc
Some pictures from our "AR'n'B" workshop for #ITTage19 with @_ZYXer@SandroRopelato@EthGtc@CSatETH. In 3 hours, students created a small @BeatSaber-like AR game. Really happy of how it turned out! Hoping to improve it and renew the experience in the future :)