I began development using Unity's physics engine but soon decided to switch to a 2D array, which I found to be more mathematically precise. I developed a map generation system based on this array to accommodate different types of pieces: Ore, Stone, Dirt, and Wood.
The idea for this game emerged from my desire to reinvent the Tetris-like puzzle game. Instead of controlling the falling pieces, players control the pieces that have already landed. I also incorporated elements from the Minecraft/survival genre.
For the past five years, I have developed classic games, often with puzzle-like structures, all based on a 2D array. I have become proficient in this type of game development, primarily working on existing classic ideas
Last month I've started to develop a new idea
Over the past nine years, I've been around.
But I've never stopped developing games.
https://t.co/Jvku4v22Yi
Until now, my focus has been on developing classic games by reverse-engineering them in my mind and then converting those concepts into scripts.