I am a #indiedev part of @TentacleTank that uses #GodotEngine.
Lunar Eclipse: upon a starless sky is a Touhou inspired bullet hell shooter now in development.
Been toying around with #GodotEngines multimesh instance and OpenSimplexNoise implementation. Looks pretty neat. Unfortunately my PC can only have 64x64 instances. Would love to try a 256x256 field. #gamedev#shaders#generative
#LunarEclipse now has systems for dealing with stages and enemy behaviors! https://t.co/J4QL6v3td8 Shown here is our waypoint follow behavior. Which features lots of transition and easing modes for our level designer to use. :D
#GodotEngine#gamedev#indiedev#indiegame#touhou
We've added a new Node type to Godot called Twerk. It lets us use TwerkResources to animate nodes using Tweens, all without needing to write additional code. Gonna use this for enemy behaviors!
#LunarEclipse#GodotEngine#gamedev#indiedev#indiegame#touhou
Shout out to @DannobotGames for his C# BulletML Library which i am currently rewriting for use with #GodotEngine ! (And am losing my mind over because of the API differences ;D)