I struggle to come up with titles for side quests in my game sometimes. I usually keep placeholders like "Ranger Things" and "Tomb Aider" for months in the script, and become tempted to leave them like that in the end.
I’ve reached a major milestone working on Wuldorsang: all quests are implemented. There’s still a lot to do — some maps are missing, the bestiary is lacking, there are no journal entries, puzzles need to be coded, plus music and playtesting — but the game is coming along nicely.
@pxlitch Beautiful. I am not well versed in console gaming, but I think I got 21. If the first one belongs to Dirk, and the horned skull is of Sarevok.
@ForgeOfTheFae I somehow cannot edit my former comment. Just wanted to ask whether you have considered to add another frame with the doors open a tiny bit towards the outside? It might make little sense as anticipation at the start, but could probably work well while closing.
@clemmygames I couldn't pick one best looking, but this game is way down on the list. The animation is nice, but the stills are not really visually appealing. The background has a higher contrast than the foreground sprites for example, this is one of the most basic mistakes one can make.