👋 Actual developer here, for those conflicted, yes your monitor will always refresh at the same rate so if you uncap your fps and your game runs additional cycles before next monitor update, you will technically get a more updated visual. Behind the scenes, the input loop could be running on a different loop than the rest of the game, which would put the fps of input far above 10 or even 100k. Another thing is that most of your reaction is based off of what a server provides to you, which runs way slower fps wise anyways. That being said, the standard deviation of reaction times within the pro scene of any game make these differences negligible. Nobody is consistently “not a pro” because they’ve been behind by 1/800th of a second.