🧑🚀 Project Voyager Is Coming to an End - What's Next? 🧑🚀
The current Project Voyager season is wrapping up soon.
📅 End Date: Thursday, July 10th
⏰ Time: 1 PM UTC
👇 What Happens After Project Voyager Ends 👇
- It will no longer be possible to earn Crystals in Project Voyager.
- You can still play Craft World on testnet, but progress will not count toward your DynoCoin Distribution.
🔍 After the season ends, we will review all accounts for potential botting or cheating. Accounts found violating the rules may be banned.
🛠️ At the same time, we’ll begin preparing the game for launch on Ronin Mainnet. This transition will take approximately 2 weeks.
🎯 Once that’s complete:
- You will be able to claim your DynoCoin Distribution.
- We will wipe all progress in Craft World.
- The game will officially launch on @Ronin_Network Mainnet.
Thanks for being part of this next chapter, the best is yet to come. 🚀
The biggest challenge in Web3 gaming isn’t tech, it's building something people genuinely enjoy, that can last through any market cycle.
At @Voya_Games, we’re focused on creating a fun-first game that gradually reveals a deep, player-owned economy underneath.
Grateful to @CCNDotComNews for the thoughtful interview on how we’re approaching sustainability, token design, and community-led growth with @AngryDynomites.
Read it here👇🏻
https://t.co/wKgb82IqPZ
Trying this again. @AngryDynomites The brand new revamped calculator is up and running. Its more interactive now and looks and feels more like craft world. Easier to use and understand. Check out https://t.co/c0DY65t99p to use it for yourself. Contact me for and bugs or feedback.
Craft World @AngryDynomites is one of the most active games on @Ronin_Network right now, seeing player growth over time.
As we get closer to Mainnet (9 days), let's take a look at some numbers:
▫️ 133K Peak DAU (Daily Active Users) - Bots excluded
▫️ 475K Monthly Active Users - Bots excluded
▫️ 2.7M New Accounts, includes Bots
▫️ 2.8M Trades
▫️ 145K Peak Trades/day
▫️ 30K $RON from Voyager Chests
▫️ $61.5K from Craft World in revenue
This means that in 22 days, Craft World has seen user growth, increased on-chain activity, and generated over $61,500 in revenue.
There might also be a Ronin event coming soon featuring any or all of these projects; @Moku_HQ@Ronin_Network@KanstarWorld
Stay tuned and keep getting those crystals!