A scientist and gamer. I strive to get into the games I play, learn with you. Then show with tutorials the best things we have learned. I love open world games
@YouTube It would be nice to be protected from shifting ownership, and remove misleading videos like this https://t.co/9jeIKudNzt
Years later I'm getting copyright claims, this song was fine until recently. why not make it unclaimable if it was CRF at time of publishing.
Guess what I can finally talk about the Sail Forth RELEASE DATE and it is 🚨🚨 RIGHT NOW!!! 🚨🚨
I've been working on this game for over 6 years, this doesn't even seem real lol. It would mean the world to me if you could share this! Link and thread about the game below 👇
#StarCitizen isn't really good. Accidentally self destructed ship. What button did I press. Not to mention it runs like shit. Takes way to long to load. They have to get to optimizations. Uninstalling until I get the world best computer
@Seeker Well then professors need to take into account for the paraphrasing time. I recall just skipping statements of the lecture because the teacher was trying to cover too much. But if they know all this and account for it then good
@KasperArnklit No worries, thanks for sharing it. I need a mix of old tech structures and rocks and I'm hoping I can get the effect with this. On this is so cool how far into the books one can see
@Haladmer I agree persistence is very much needed. Lots of neural networks get better when the have a revenue to the last frame of video for example. It would be neat to have a writing team that worked on different arcs. Dang now I am seeing whole 5 year runs in my mind like a tv show
@Haladmer@CorridorDigital I don't know for sure, but I looks like a lot of APIs. Also setting up an entire building in unreal. But that could be done in unity or Godot.