@_gatedmusket_ it depends on the style of the model. some of my other models require more sketching for references, subdivisions and sculpting. For these tf2 models though I mainly use loopcuts and only subdivide for the head as to keep some rough shapes. the textures are all done in blender.
I finished porting one of my models to the SFM workshop. it's the first time I port to sfm so it might have some (a ton) of errors. feedback will be appreciated! #SourceFilmmaker#SFM#TF2#TeamFortress2#TF2fanart
here the link: https://t.co/Xkt1yYjRvl
@CombineOnTMod Yeah though i'd like to completely rework some of the comic models (namely the spy and demoman). as for gmod, i'll probably do it. in my experice it has been easier to port than sfm
@Th3LoserLover As of right now i don't do comissions, since I'm not sure if my skills are good enough yet. maybe some time in the future! Anyways thank you and i'm glad you liked them!
I reimagined TFC (Team Fortress Classic) Demoman in the style of TF2. It's inspired both by his in-game model and his appearance in the TF2 catch-up comic.
#TF2#TeamFortress2#b3d#tf2fanart
@Snordinfinity Not sure, valve didn't give us any kind of Info about the other mercs on the comics, but he could be turkish i guess! personally I imagined him as being German