@TyaSedri@mirage_bun Thank you! The one thing I wish I could fix was the slight scaling jitter at the start on the face. I'm not sure what option in customize+ is causing it, but it was also happening with the hands and feet (I originally had them larger on the male start).
@JunSasa69588956 I can already imagine it. Her saying "Not only am I a better MAN than Garland, I'm also a better WOMAN" Perhaps I'll have to make a bonus page for this.
@TGpose_TSF That's not a bad way to learn too! That's studying of what to look for. Another great technique to check your work in 3d at the end is to spawn another model in brio and make them overlap to see just how close they are. I use a Tpose animation mod to make sure they stand still
@TGpose_TSF That's very good, huge improvement! Sometimes I use Reshade to overlay an image of the male "start" face, and then match all the features for the transformation, can also work for essentially "tracing" the body silhouette.
@mirage_bun This looks really good. I bet I could combine this with some gear-set changes simultaneously that shift between different models of the outfit itself to make it even more effective, especially since you added the multi-stage feature!
@TGpose_TSF I have been poking around at it for a while for gpose comics, the issue is always the complex relation of each facial bone to each other. For the most part smaller eyes, wider jaw, thinner lips, and wider nose are the biggest ones I look out for.