AFF is approaching the 1.0 release and for that we needed one final element to fall into place: The Tutorial! Grab the beta branch and try and break it in weird ways so we can fix it before launch! https://t.co/CIr2k8sEsA
10 Years of flying the dropship, breaching the hull, gunning through the enemy ship, shooting the captain, sabotaging the core and RUNNING LIKE HELL.
We're pleased to share our upcoming 1.0 release after 10 years of updates, polish and content!
https://t.co/yXqNpKcY5B
Hey there AFF Community
Update 27 hotfix is live!
This update brings you some fixings to pretty much everything from update 27 as usual :)
Full changelog:
https://t.co/zeTnounWzb
#gamedev#SteamSummerSale#updates
Hey there AFF Community
Update 27 is live!
This update brings you:
- Commanders can call in certain abilities on the battlefield
- Shooting through enemies
- Map tweaks
- RID reworked
Full changelog:
https://t.co/T9QjR46TnN #gamedev#SteamSummerSale#updates
Hey there AFF Community
Update 26 is live!
This update brings you:
- New map - Ascella
- Helmet mods and spotting mechanics
- Big balance changes and some experimentation
- Map polish and material penetration
- Networking improvements
Full changelog: https://t.co/R6iexvj084
Proof of concept work on maps that have both ground and space areas! Early days but should let us make some interesting new maps https://t.co/u3Ej7SKe5D #screenshotsaturday
New update out now!
Discord integration, crash fixes, more balance, elemental damage improvements
Hit us up on our own discord server for a chat and everything else too! https://t.co/BvLLEeNYeD
https://t.co/S8jTz5V5xG
#gamedev#indiegame#steam#Discord
Update 25 hotfix #1
Hey there AFF Community!
Improvents including changes to:
- Poranti objectives
- DX11 performance
- AI improvements
- Landing Zone cheese
Full changelog https://t.co/U9V8iz8MTX
Update 25 is live!
New map - Poranti
Countermeasures, knives and shields
Experimental DX11 mode
๐ Have a spooky space #halloween2019 everyone ๐
https://t.co/6reRsgAsPS #gaming#indiedev
Update 24 - Apollo 11 Anniversary
A really fun update to celebrate the #Apollo50th anniversary sale. Find the special objectives in some maps! Completing it will gift a unique camouflage :D
Also in this update are many other changes, read them all at:
https://t.co/vdsKq4J5jR
Update 23 is live!
* Long awaited lag compensation
* Rework of the spotting mechanic
* Spawns now happen in waves
* Local stats storage
* Contextual hints
And more features and fixes that doesn't even fit inside a single tweet!
Readmore: https://t.co/5kGrfV4DXj
#gamedev#indiedev
Update 22 for Angels Fall First is live!
This brings much better AI navigation, making them move far more humanlike.
The GU34. A powerfull coilgun with high penetration and a charging mechanic.
Changes to chat, and land territories maps.
https://t.co/i8W0Rddn7i
#gamedev
Best possible deal you can get this side of Antares!
March 5 (starting 10AM Pacific Time) Angels Fall First is going to be available on https://t.co/GhsRBSNOyi for 10 bucks (including soundtrack !)
Go spread the news boys and girls, onwards and upwards!
#Sales#gamedev#chrono
Update 21 and a half
Weโre dropping a sort of an intermediate update with a few new things and some quality-of-life improvements.
Plus itโs on Sale right now! All #starships 40% off ! ;)
https://t.co/iw9PF2jcUO
#steamsale#gamedev
Got totally sucked back into Homeworld modding, so i just had to remake the AFF mod on the Remastered engine! ;)
https://t.co/cf2dnLFIJm
New version of the workshop mod
#gamedev
Going back to our roots! finally put the old AFF mod for Homeworld 2 on the Steam Workshop, so much #nostalgia
https://t.co/6vmdkh0juV
It's where many of us began our journey into game modding :O #gamedev